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Java: How to Program, 8th Edition

Java: How to Program, 8th Edition

Java: How to Program, 8th Edition
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Java: How to Program, 8th Edition Paperback - 2009 - 8th Edition

by Harvey M. Deitel; Paul J. Deitel

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Pearson. 8. Acceptable. The item might be beaten up but readable. May contain markings or highlighting, as well as stains, bent corners, or any other major defect, but the text is not obscured in any way.
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Details

  • Title Java: How to Program, 8th Edition
  • Author Harvey M. Deitel; Paul J. Deitel
  • Binding Paperback
  • Edition number 8th
  • Edition 8
  • Condition Used - Acceptable
  • Pages 1506
  • Volumes 1
  • Language ENG
  • Publisher Pearson, USA
  • Publication date 2009-03
  • Illustrated Yes
  • Bookseller's Inventory # 0136053068-7-1-13
  • ISBN 9780136053064 / 0136053068
  • Weight 4.6 lbs (2.09 kg)
  • Dimensions 9.1 x 6.9 x 2.2 in (23.11 x 17.53 x 5.59 cm)
  • Library of Congress subjects Java (Computer program language)
  • Library of Congress Catalogue Number 2009018147
  • Dewey Decimal Code 005.133
  • Quantity available 1

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Reader reviews for Java: How to Program, 8th Edition

From the publisher

KEY BENEFIT: The Deitels' groundbreaking "How to Program" series offers unparalleled breadth and depth of object-oriented programming concepts and intermediate-level topics for further study. This revision is current with the Java SE 6 revisions that have occurred since the book was last published. KEY TOPICS: Introduction to Computers, the Internet and the Web;Introduction to Java Applications; Introduction to Classes and Objects; Control Statements: Part 1; Control Statements: Part 2; Methods: A Deeper Look; Arrays and ArrayLists; Classes and Objects: A Deeper Look; Object-Oriented Programming: Inheritance; Object-Oriented Programming: Polymorphism; Exception Handling; (Optional) ATM Case Study, Part 1: Object-Oriented Design with the UML; (Optional) ATM Case Study, Part 2: Implementing an Object-Oriented Design; GUI Components: Part 1; Graphics and Java 2D(TM); Strings, Characters and Regular Expressions; Files, Streams and Object Serialization; Recursion; Searching, Sorting and Big O; Generic Collections; Generics; Data Structures; Applets and Java Web Start; Multimedia: Applets and Applications; GUI Components: Part 2; Multithreading; Networking; Accessing Databases with JDBC; Web Applications: Part 1; Web Applications: Part 2; JAX-WS Web Services. MARKET: A useful reference for programmers who need to brush up their Java skills.
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