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Java How to Program : Early Objects Version

Java How to Program : Early Objects Version

Java How to Program : Early Objects Version
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Java How to Program : Early Objects Version Paperback - 2009 - 8th Edition

by Deitel, Paul, Deitel, Harvey

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Used - Very good

Description

Pearson Education, Limited. Used - Very Good. Former library copy. Pages intact with possible writing/highlighting. Binding strong with minor wear. Dust jackets/supplements may not be included. Includes library markings. Stock photo provided. Product includes identifying sticker. Better World Books: Buy Books. Do Good.
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Details

  • Title Java How to Program : Early Objects Version
  • Author Deitel, Paul, Deitel, Harvey
  • Binding Paperback
  • Edition number 8th
  • Edition 8
  • Condition Used - Very good
  • Pages 1506
  • Volumes 1
  • Language ENG
  • Publisher Pearson Education, Limited, USA
  • Publication date 2009-03
  • Illustrated Yes
  • Bookseller's Inventory # 10225277-6
  • ISBN 9780136053064 / 0136053068
  • Weight 4.6 lbs (2.09 kg)
  • Dimensions 9.1 x 6.9 x 2.2 in (23.11 x 17.53 x 5.59 cm)
  • Library of Congress subjects Java (Computer program language)
  • Library of Congress Catalogue Number 2009018147
  • Dewey Decimal Code 005.133
  • Quantity available 2

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Reader reviews for Java How to Program : Early Objects Version

From the publisher

KEY BENEFIT: The Deitels' groundbreaking "How to Program" series offers unparalleled breadth and depth of object-oriented programming concepts and intermediate-level topics for further study. This revision is current with the Java SE 6 revisions that have occurred since the book was last published. KEY TOPICS: Introduction to Computers, the Internet and the Web;Introduction to Java Applications; Introduction to Classes and Objects; Control Statements: Part 1; Control Statements: Part 2; Methods: A Deeper Look; Arrays and ArrayLists; Classes and Objects: A Deeper Look; Object-Oriented Programming: Inheritance; Object-Oriented Programming: Polymorphism; Exception Handling; (Optional) ATM Case Study, Part 1: Object-Oriented Design with the UML; (Optional) ATM Case Study, Part 2: Implementing an Object-Oriented Design; GUI Components: Part 1; Graphics and Java 2D(TM); Strings, Characters and Regular Expressions; Files, Streams and Object Serialization; Recursion; Searching, Sorting and Big O; Generic Collections; Generics; Data Structures; Applets and Java Web Start; Multimedia: Applets and Applications; GUI Components: Part 2; Multithreading; Networking; Accessing Databases with JDBC; Web Applications: Part 1; Web Applications: Part 2; JAX-WS Web Services. MARKET: A useful reference for programmers who need to brush up their Java skills.
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