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Learning C# Programming with Unity 3D

Learning C# Programming with Unity 3D

Learning C# Programming with Unity 3D
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Learning C# Programming with Unity 3D Paperback - 2014 - 1st Edition

by Okita, Ryo Alexander

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Used - Very good

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Taylor & Francis Group. Used - Very Good. Former library copy. Pages intact with possible writing/highlighting. Binding strong with minor wear. Dust jackets/supplements may not be included. Includes library markings. Stock photo provided. Product includes identifying sticker. Better World Books: Buy Books. Do Good.
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Details

  • Title Learning C# Programming with Unity 3D
  • Author Okita, Ryo Alexander
  • Binding Paperback
  • Edition number 1st
  • Edition 1
  • Condition Used - Very good
  • Pages 690
  • Volumes 1
  • Language ENG
  • Publisher Taylor & Francis Group
  • Publication date 2014
  • Bookseller's Inventory # 56598580-6
  • ISBN 9781466586529 / 1466586524
  • Weight 2.55 lbs (1.16 kg)
  • Dimensions 9.9 x 6.9 x 1.4 in (25.15 x 17.53 x 3.56 cm)
  • Category Computers - Other Applications
  • Library of Congress subjects Three-dimensional display systems, C# (Computer program language)
  • Library of Congress Catalogue Number 2014006696
  • Dewey Decimal Code 794.815
  • Quantity available 1

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Reader reviews for Learning C# Programming with Unity 3D

From the publisher

Designed to give you enough familiarity in a programming language to be immediately productive, Learning C# Programming with Unity 3D provides the basics of programming and brings you quickly up to speed. Organized into easy-to-follow lessons, the book covers how C# is used to make a game in Unity3D. After reading this book, you will be armed with the knowledge required to feel confident in learning more. You'll have what it takes to at least look at code without your head spinning.

Writing a massive multiplayer online role-playing game is quite hard, of course, but learning how to write a simple behavior isn't. Like drawing, you start off with the basics such as spheres and cubes. After plenty of practice, you'll be able to create a real work of art. This applies to writing code--you start off with basic calculations, then move on to the logic that drives a complex game. By the end of this book, you will have the skills to be a capable programmer, or at least know what is involved with how to read and write code.

Although you could go online and find videos and tutorials, there is a distinct advantage when it comes to learning things in order and in one place. Most online tutorials for C# are scattered, disordered, and incohesive. It's difficult to find a good starting point, and even more difficult to find a continuous list of tutorials to bring you to any clear understanding of the C# programming language. This book not only gives you a strong foundation, but puts you on the path to game development.

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