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Learning With Technologies and Technologies in Learning: Experience, Trends and Challenges in Higher Education

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Learning With Technologies and Technologies in Learning: Experience, Trends and Challenges in Higher Education Paperback - 2022

by Auer, Michael E. (Editor)/ Pester, Andreas (Editor)/ May, Dominik (Editor)

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Description

Springer Nature, 2022. Paperback. New. 720 pages. 9.25x6.10x1.44 inches.
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Details

  • Title Learning With Technologies and Technologies in Learning: Experience, Trends and Challenges in Higher Education
  • Author Auer, Michael E. (Editor)/ Pester, Andreas (Editor)/ May, Dominik (Editor)
  • Binding Paperback
  • Condition New
  • Pages 706
  • Volumes 1
  • Language ENG
  • Publisher Springer Nature
  • Publication date 2022
  • Illustrated Yes
  • Features Illustrated
  • Bookseller's Inventory # x-3031042859
  • ISBN 9783031042850 / 3031042859
  • Weight 2.19 lbs (0.99 kg)
  • Dimensions 9.21 x 6.14 x 1.44 in (23.39 x 15.60 x 3.66 cm)
  • Category Technology & Industrial Arts
  • Quantity available 2

About Revaluation Books Devon, United Kingdom

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Reader reviews for Learning With Technologies and Technologies in Learning: Experience, Trends and Challenges in Higher Education

From the publisher

Introduction to The Future of Learning.- Shaping the Future of Learning. A Trend Analysis of Higher Education Under Emerging Shifts.- Dual Instructional Engineering towards the goals of the 2030 Agenda for Sustainable Development.- Social Interaction and Communication in Digital Learning Environments. Qualitative Interview Study in the field of Teacher Training.- Potential Impact of Open Educational Resources and Practices for Good Teaching at Universities. The OER Impact Assessment at TU Graz.- Augmented Reality and its use as a helping tool in Education.- The use of Augmented Reality as an aid in the perception and learning of human body anatomical structures by students of Medical Schools.- Learning Tool for Phobia Handling Based on Virtual Reality.- Introduction to Eruptive Technologies in Learning.- Towards Developing Computational Thinking Skills through Gamified Learning Platforms for Students with Autism.- Augmented Reality as a teaching resource in Higher Education.- Practical Digital Engineering Education: Integration of multiple innovative Technologies in one Smart Factory Example.- New Ways for Distributed Remote Web Experiments.- Pedagogical Intelligence in Virtual Reality Environments.- Using Immersive Technologies to Rethink Engineering Education in Ireland (REEdI).- Experience API (xAPI) for Virtual Reality (VR) education in Medicine.

From the rear cover

Education has always been one of the cornerstones for societal evolution and economic growth. We are currently witnessing a significant transformation in the development of education and especially post-secondary education.
The use of technology impacts the way educational content is presented and acquired in many areas. The designs of immersive educational worlds and the combination of rational and emotional educational experiences that cannot be designed in the same way in the traditional classroom will come increasingly into focus.
Seen in this way the book also contributes to generalize the experience of the COVID-19 crisis and its impact to quality of learning and education.
Scientifically based statements as well as excellent experiences (best practice) are necessary. This book contains scientific papers in the fields of: The future of learning Eruptive technologies in learningPedagogy of online learning Deep learning vs machine learning: opportunities and challengesReimagining and rapid transition of learning
Interested readership includes policymakers, academics, educators, researchers in pedagogy and learning theory, schoolteachers, learning industry, further and continuing education lecturers, etc.
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