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Learning Transported: Augmented, Virtual and Mixed Reality for All Classrooms

Learning Transported: Augmented, Virtual and Mixed Reality for All Classrooms

Learning Transported: Augmented, Virtual and Mixed Reality for All Classrooms
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Learning Transported: Augmented, Virtual and Mixed Reality for All Classrooms Paperback - 2018

by Donally, Jaime

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ISTE, 2018-04-09. paperback. Good. 7x0x9.
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Details

  • Title Learning Transported: Augmented, Virtual and Mixed Reality for All Classrooms
  • Author Donally, Jaime
  • Binding Paperback
  • Condition Used - Good
  • Pages 128
  • Volumes 1
  • Language ENG
  • Publisher ISTE
  • Publication date 2018-04-09
  • Illustrated Yes
  • Bookseller's Inventory # 1564843998-3-36137428
  • ISBN 9781564843999 / 1564843998
  • Weight 0.6 lbs (0.27 kg)
  • Dimensions 9.25 x 7.5 x 0.3 in (23.50 x 19.05 x 0.76 cm)
  • Size 7x0x9
  • Category Education / Teaching
  • Library of Congress subjects Educational technology, Education - Effect of technological
  • Library of Congress Catalogue Number 2017057021
  • Dewey Decimal Code 371.33
  • Quantity available 1

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Reader reviews for Learning Transported: Augmented, Virtual and Mixed Reality for All Classrooms

From the publisher

Get the practical insights and classroom examples you need to incorporate immersive technology into curriculum and create engaging, effective learning experiences for students.

Teachers nationwide are adopting immersive technology - devices and software that provide augmented, virtual and mixed reality experiences - to enable students to go on virtual field trips, manipulate 3D objects and augment the world around them. Immersive technology resources can be far less costly than many believe, but there are issues school districts should resolve before making purchases and implementing this technology.

Learning Transported helps educators plan and establish goals so that their investment in immersive technology benefits the greatest number of students.

The book includes:

  • Definitions and examples of augmented, virtual and mixed reality.
  • Comparison of devices and platforms, and tips for selecting the best one.
  • Lesson plans mapped to standards and content areas.
  • Ideas for using immersive technology tools in the classroom.

Immersive technology has great potential to transform learning and create engaging experiences for students. This book helps educators consider the most important factors in bringing this approach into the classroom: that the instruction addresses student outcomes and standards, and that the mechanism for delivering this learning is safe, affordable and suitable for the situation.

The companion jump start guide based on this book is Immerse Yourself: Create Engaging AR/VR Experiences for All Learners.

Audience: K-12 educators, technology coordinators

About the author

Jaime Donally began her career teaching PK-eighth grade math. As a teacher, she used multiple technology resources, and now, as an educational technology presenter, she provides training on trending technology topics and technology integration. Donally is part of the ISTE 3D Network PLN leadership and the ISTE Global Collaboration PLN leadership. Her latest adventures include the startup of EdChange Global (formerly edcamp Global), Global Maker Day and the #ARVRinEDU chat.
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