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Lego Mindstorms NXT-G Programming Guide (Technology in Action)

Lego Mindstorms NXT-G Programming Guide (Technology in Action)

Lego Mindstorms NXT-G Programming Guide (Technology in Action)
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Lego Mindstorms NXT-G Programming Guide (Technology in Action) Paperback - 0000

by Kelly, James Floyd

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Apress, 0000-00-00. 1. paperback. Used: Good. 6.75x0.50x8.75. Buy with confidence. Excellent Customer Service & Return policy.
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Details

  • Title Lego Mindstorms NXT-G Programming Guide (Technology in Action)
  • Author Kelly, James Floyd
  • Binding Paperback
  • Edition 1
  • Condition Used: Good
  • Pages 196
  • Volumes 1
  • Language ENG
  • Publisher Apress, Berkeley, CA
  • Publication date 0000-00-00
  • Illustrated Yes
  • Bookseller's Inventory # SONG1590598717
  • ISBN 9781590598719 / 1590598717
  • Weight 0.78 lbs (0.35 kg)
  • Dimensions 9.21 x 7.11 x 0.56 in (23.39 x 18.06 x 1.42 cm)
  • Size 6.75x0.50x8.75
  • Category Computers - Languages / Programming
  • Library of Congress subjects Robots - Programming, LEGO toys
  • Library of Congress Catalogue Number 2007300270
  • Dewey Decimal Code 629.892
  • Quantity available 1

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Reader reviews for Lego Mindstorms NXT-G Programming Guide (Technology in Action)

From the publisher

"LEGO MINDSTORMS NXT-G Programming Guide" is suitable for young programmers, age 10 and up, as well as parents and teachers who want to learn the new language for themselves or be able to assist students/children with learning to properly program their robots. Includes easy-to-follow examples for each and every programming block Provides programming techniques simple enough to be understood by young programmers, ages 10 and up Provides a test robot (with instructions) in the appendix for running the programs What you'll learn Understand the basics of computer programming Easily program your robot with the NXT-G visual programming language See how to implement basic, intermediate, and advanced programs Learn how to program for Moving Waiting Recording Stopping Displaying messages Sending messages Defining the duration of an activity Creating random behavior Practice with a free sample program Who this book is for

This book is for people new to programming (10 years old and up) or for experienced programmers new to the NXT-G programming language. "

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