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Making Connect 4+ Browser Games: Creating "Match 3+" Mechanics for Phaser.js Gaming Frameworks v3.16+ & v2.x.x

Making Connect 4+ Browser Games: Creating "Match 3+" Mechanics for Phaser.js Gaming Frameworks v3.16+ & v2.x.x

Making Connect 4+ Browser Games: Creating "Match 3+" Mechanics
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Making Connect 4+ Browser Games: Creating "Match 3+" Mechanics for Phaser.js Gaming Frameworks v3.16+ & v2.x.x Paperback / softback - 2017

by Stephen Gose

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  • Title Making Connect 4+ Browser Games: Creating "Match 3+" Mechanics for Phaser.js Gaming Frameworks v3.16+ & v2.x.x
  • Author Stephen Gose
  • Binding Paperback
  • Condition New
  • Pages 182
  • Volumes 1
  • Language ENG
  • Publisher Independently Published
  • Publication date 2017-09-01
  • Bookseller's Inventory # A9798603298481
  • ISBN 9798603298481
  • Weight 1.32 lbs (0.60 kg)
  • Dimensions 11.02 x 8.5 x 0.47 in (27.99 x 21.59 x 1.19 cm)
  • Quantity available 10

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Reader reviews for Making Connect 4+ Browser Games: Creating "Match 3+" Mechanics for Phaser.js Gaming Frameworks v3.16+ & v2.x.x

From the publisher

This is a single chapter from the Phaser Game Starter Kit Collection. This chapter leads you through Connect-4+ (aka "4-in-a-row") game development project and AI-bot. This tutorial has both Phaser v3.16+ & v2.x.x encoding. It's perfect for novices, experienced web developers, and just anyone wanting their own bespoke game, artwork, and features.Discover how to create online Connect-4+ games and intelligent AI-bot using the methods in this single chapter from the Phaser Game Starter Kit Collection. When you finish this tutorial, you will have a production pipeline to create as many different "4+-in-a-row" games as your imagination can dream of!You'll also get bonus content, download examples, A.I. selection methods, and source code references on how to do every single thing in this game design workbook, so you can copy and paste any examples into your own productions and then modify those resources for your own purposes.I would like to guide you in creating several styles of Connect-4+ and "Match 3" game mechanics. We will use the game mechanics, mechanisms and the development methods discussed in Phaser Game Prototypes. By the end of this workbook, you should have a fully functional Connect-4+ game (with "tile-matching") - not just a copy of my game, but your very own product using your own gaming assets. There is a supporting website where you can download the bonus content included with your workbook's purchase.
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