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Mastering C++ Game Animation Programming: Boost your knowledge with advanced game animation techniques in C++, OpenGL, and Vulkan

Mastering C++ Game Animation Programming: Boost your knowledge with advanced game animation techniques in C++, OpenGL, and Vulkan

Mastering C++ Game Animation Programming: Boost your knowledge with advanced game animation techniques in C++, OpenGL, and Vulkan Paperback / softback - 2025

by Michael Dunsky

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Paperback / softback. New. Develop a compact game-engine-like animation application in C++ using OpenGL 4 or Vulkan while learning advanced animation techniques step-by-step through hands-on implementation in this part-color guide Key Features Learn how to build a game-engine-like skeleton application with modern graphics API Gain insights into compute shaders, visual selection, UI creation and visual programming, configuration file handling, collision detection, behavior controls, and more Create your own virtual world with naturally acting inhabitants Purchase of the print or Kindle book includes a free PDF eBook Book DescriptionWith two decades of programming experience across multiple languages and platforms, expert game developer and console porting programmer, Michael Dunsky will guide you through the intricacies of character animation programming. to tackle common challenges developers face in creating sophisticated, efficient, and visually appealing character animations. It shows you how to use the Open Asset Import Library for easy 3D model loading and explore a 3D engine by optimization by offloading computations from the CPU to the GPU. You’ll learn how to implement visual selection and extended camera handling techniques, as well as separating your application into edit and simulation modes. You’ll understand how to store configurations to continue building your virtual world piece by piece. As you work on creating an engine-like application, covering collision detection and inverse kinematics, you’ll discover how to bring your character to life with realistic visuals and fluid movement. For more advanced animation and character behavior controls, you’ll craft truly immersive and responsive NPCs, load real game maps, and use navigation algorithms to roam freely in complex environments. By the end of the book, you’ll be skilled at designing own interactive virtual worlds inhabited by lifelike NPCs that exhibit natural, context-aware behaviors.What you will learn Understand the basics of the Open Asset Import Library Animate thousands of game characters Extend ImGui with more advanced control types Implement simple configuration file handling Explore collision detection between 3D models and world objects Combine inverse kinematics and collision detection Work with state machines, behavior trees, and interaction Implement navigation in unknown terrain Who this book is forThis book is for experienced C++ developers, game programmers, and character animators who already have a basic knowledge of character animation but are curious to learn more. The book assumes advanced C++ knowledge and is ideal for those eager to delve into advanced animation techniques and create interactive virtual worlds.
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Details

  • Title Mastering C++ Game Animation Programming: Boost your knowledge with advanced game animation techniques in C++, OpenGL, and Vulkan
  • Author Michael Dunsky
  • Binding Paperback
  • Condition New
  • Pages 544
  • Volumes 1
  • Language ENG
  • Publisher Packt Publishing
  • Publication date 2025-03-28
  • Bookseller's Inventory # B9781835881927
  • ISBN 9781835881927 / 1835881920
  • Weight 2.04 lbs (0.93 kg)
  • Dimensions 9.25 x 7.5 x 1.1 in (23.50 x 19.05 x 2.79 cm)
  • Category Computers - Languages / Programming
  • Quantity available 10

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Reader reviews for Mastering C++ Game Animation Programming: Boost your knowledge with advanced game animation techniques in C++, OpenGL, and Vulkan

From the publisher

Develop a compact game engine-like animation application in C++ using OpenGL 4 or Vulkan through hands-on implementation in this part-color guide

Key Features:

- Learn how to build a game engine-like skeleton application using a modern graphics API

- Explore compute shaders, visual selection, UI creation, visual programming, configuration file handling, collision detection, behavior controls, and more

- Create your own virtual world with naturally acting inhabitants

- Purchase of the print or Kindle book includes a free PDF eBook

Book Description:

With two decades of programming experience across multiple languages and platforms, expert game developer and console porting programmer Michael Dunsky guides you through the intricacies of character animation programming. This book tackles the common challenges developers face in creating sophisticated, efficient, and visually appealing character animations.

You'll learn how to leverage the Open Asset Import Library for easy 3D model loading and optimize your 3D engine by offloading computations from the CPU to the GPU. The book covers visual selection, extended camera handling, and separating your application into edit and simulation modes. You'll also master configuration storage to progressively build your virtual world piece by piece.

As you develop your engine-like application, you'll implement collision detection, inverse kinematics, and expert techniques to bring your characters to life with realistic visuals and fluid movement. For more advanced animation and character behavior controls, you'll design truly immersive and responsive NPCs, load real game maps, and use navigation algorithms, enabling the instances to roam freely in complex environments.

By the end of this book, you'll be skilled at designing interactive virtual worlds inhabited by lifelike NPCs that exhibit natural, context-aware behaviors.

What You Will Learn:

- Master the basics of the Open Asset Import Library

- Animate thousands of game characters

- Extend ImGui with more advanced control types

- Implement simple configuration file handling

- Explore collision detection between 3D models and world objects

- Combine inverse kinematics and collision detection

- Work with state machines, behavior trees, and interactive NPC behaviors

- Implement navigation for NPC movement in unknown terrains

Who this book is for:

This book is for experienced C++ developers, game programmers, and character animators who already have basic knowledge of character animation but are curious to learn more. The book assumes advanced C++ knowledge and is ideal for those eager to delve into advanced animation techniques and create interactive virtual worlds.

Table of Contents

- Working with Open Asset Import Library

- Moving Animation Calculations from CPU to GPU

- Adding a Visual Selection

- Enhancing Application Handling

- Saving and Loading the Configuration

- Extending Camera Handling

- Enhancing Animation Controls

- An Introduction to Collision Detection

- Adding Behavior and Interaction

- Advanced Animation Blending

- Loading a Game Map

- Advanced Collision Detection

- Adding Simple Navigation

- Creating Immersive Interactive Worlds

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