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OpenGL Programming Guide: The Official Guide to Learning OpenGL, Versions 3.0 and 3.1

OpenGL Programming Guide: The Official Guide to Learning OpenGL, Versions 3.0 and 3.1

OpenGL Programming Guide: The Official Guide to Learning OpenGL, Versions 3.0
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OpenGL Programming Guide: The Official Guide to Learning OpenGL, Versions 3.0 and 3.1 Paperback - 2009 - 7th Edition

by Shreiner, Dave

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Addison-Wesley Professional. 7. Acceptable. The item might be beaten up but readable. May contain markings or highlighting, as well as stains, bent corners, or any other major defect, but the text is not obscured in any way.
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Details

  • Title OpenGL Programming Guide: The Official Guide to Learning OpenGL, Versions 3.0 and 3.1
  • Author Shreiner, Dave
  • Binding Paperback
  • Edition number 7th
  • Edition 7
  • Condition Used - Acceptable
  • Pages 885
  • Volumes 1
  • Language ENG
  • Publisher Addison-Wesley Professional, Upper Saddle River, New Jersey, U.S.A.
  • Publication date 2009-07
  • Illustrated Yes
  • Bookseller's Inventory # 0321552628-7-1
  • ISBN 9780321552624 / 0321552628
  • Weight 3.34 lbs (1.51 kg)
  • Dimensions 8.84 x 7.12 x 2.06 in (22.45 x 18.08 x 5.23 cm)
  • Category Computers - Other Applications
  • Library of Congress subjects Computer graphics
  • Library of Congress Catalogue Number 2009018793
  • Dewey Decimal Code 006.66
  • Quantity available 1

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From the publisher

Includes index.

About the author

Dave Shreiner, director of graphics technology at ARM, Inc., was a longtime member of the core OpenGL team at SGI. He authored the first commercial OpenGL training course and has been developing computer graphics applications for more than two decades. Dave regularly presents at SIGGRAPH and other conferences worldwide. He is coauthor of the "OpenGL ES 2.0 Programming Guide "(Addison-Wesley, 2009) and the "OpenGL""(R) ""Reference Manual "(Addison-Wesley, 2004), and is series editor for Addison-Wesley's OpenGL Series.
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