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OpenGL(R) Programming Guide: The Official Guide to Learning OpenGL(R), Version 1.4

OpenGL(R) Programming Guide: The Official Guide to Learning OpenGL(R), Version 1.4

OpenGL(R) Programming Guide: The Official Guide to Learning OpenGL(R), Version 1.4 Paperback - 2003 - 4th Edition

by Shreiner, David; Woo, Mason; Neider, Jackie

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Addison-Wesley Professional, 2003. Paperback. Very Good. May have limited writing in cover pages. Pages are unmarked. ~ ThriftBooks: Read More, Spend Less.Dust jacket quality is not guaranteed.
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Details

  • Title OpenGL(R) Programming Guide: The Official Guide to Learning OpenGL(R), Version 1.4
  • Author Shreiner, David; Woo, Mason; Neider, Jackie
  • Binding Paperback
  • Edition number 4th
  • Edition 4
  • Condition Used - Very good
  • Pages 800
  • Volumes 1
  • Language ENG
  • Publisher Addison-Wesley Professional, Boston :
  • Publication date 2003
  • Illustrated Yes
  • Bookseller's Inventory # G0321173481I4N00
  • ISBN 9780321173485 / 0321173481
  • Weight 2.63 lbs (1.19 kg)
  • Dimensions 8.68 x 7.46 x 1.55 in (22.05 x 18.95 x 3.94 cm)
  • Category Computers - Other Applications
  • Library of Congress subjects Computer graphics
  • Library of Congress Catalogue Number 2003058342
  • Dewey Decimal Code 006.693
  • Quantity available 1

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Reader reviews for OpenGL(R) Programming Guide: The Official Guide to Learning OpenGL(R), Version 1.4

From the publisher

OpenGL is a powerful software interface used to produce high-quality, computer- generated images and interactive applications using 2D and 3D objects and color bitmaps and images.The OpenGL Programming Guide, Fourth Edition, provides definitive and comprehensive information on OpenGL and the OpenGL Utility Library. The previous edition covered OpenGL through version 1.2. This fourth edition of the best-selling guide describes all of the latest features of OpenGL versions 1.3 and 1.4, as well as the important OpenGL Architecture Review Board (ARB) extensions.You will find clear explanations of OpenGL functionality and many basic computer graphics techniques, such as building and rendering 3D models; interactively viewing objects from different perspective points; and using shading, lighting, and texturing effects for greater realism. In addition, this book provides in-depth coverage of advanced techniques, including texture mapping, antialiasing, fog and atmospheric effects, NURBS, image processing, and more. The text also explores other key topics such as enhancing performance, OpenGL extensions, and cross-platform techniques.This fourth edition has been extensively updated to incl
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