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OpenGL(R) Reference Manual: The Official Reference Document to OpenGL, Version 1.2

OpenGL(R) Reference Manual: The Official Reference Document to OpenGL, Version 1.2

OpenGL(R) Reference Manual: The Official Reference Document to OpenGL, Version
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OpenGL(R) Reference Manual: The Official Reference Document to OpenGL, Version 1.2 Paperback - 1999

by OpenGL Architecture Review Board; Shreiner, Dave

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Addison-Wesley Professional, 1999. Paperback. Acceptable. Readable copy. Pages may have considerable notes/highlighting. ~ ThriftBooks: Read More, Spend Less.Dust jacket quality is not guaranteed.
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From the publisher

OpenGL is a powerful software interface used to produce high-quality computer generated images and interactive graphics applications by rendering 2D and 3D geometric objects, bitmaps, and color images. Officially sanctioned by the OpenGL Architecture Review Board (ARB), the OpenGL Reference Manual, Third Edition, is the comprehensive and definitive documentation of all OpenGL functions. This third edition covers OpenGL Version 1.2, including its newest features: 3D texture mapping; multitexturing; mipmapped texture level-of-detail control; new pixel storage formats, including packed and reversed (BGRA) formats; rescaling vertex normals; and specular lighting after texturing. In addition, this book documents the newest routines in the OpenGL Utility Library (GLU 1.3) and added functionality in the OpenGL extension to the X Window System (GLX 1.3). The comprehensive reference section documents each set of related OpenGL commands. Each reference page contains: A description of the command's parameters The effects on rendering and the OpenGL state by the command Examples Errors generated by functions References to related functions This book also includes a conceptual overview of OpenG
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