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A Practical Guide to Level Design: From Theory to Practice, Diplomacy and Production

A Practical Guide to Level Design: From Theory to Practice, Diplomacy and Production

A Practical Guide to Level Design: From Theory to Practice, Diplomacy and
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A Practical Guide to Level Design: From Theory to Practice, Diplomacy and Production Hardback - 2023

by Bauer, Benjamin

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Description

CRC Pr I Llc, 2023. Hardcover. New. 384 pages. 10.00x7.00x0.98 inches.
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Details

  • Title A Practical Guide to Level Design: From Theory to Practice, Diplomacy and Production
  • Author Bauer, Benjamin
  • Binding Hardback
  • Condition New
  • Pages 348
  • Volumes 1
  • Language ENG
  • Publisher CRC Pr I Llc
  • Publication date 2023
  • Illustrated Yes
  • Features Bibliography, Illustrated, Index
  • Bookseller's Inventory # x-1032230983
  • ISBN 9781032230986 / 1032230983
  • Weight 1.91 lbs (0.87 kg)
  • Dimensions 10 x 7 x 0.88 in (25.40 x 17.78 x 2.24 cm)
  • Category Computers - Games
  • Library of Congress subjects Video games - Design, Level design (Computer science)
  • Library of Congress Catalogue Number 2022041410
  • Dewey Decimal Code 794.8
  • Quantity available 2

About Revaluation Books Devon, United Kingdom

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Terms of Sale: 30 day return guarantee, with full refund including original shipping costs for up to 30 days after delivery if an item arrives misdescribed or damaged.

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Reader reviews for A Practical Guide to Level Design: From Theory to Practice, Diplomacy and Production

From the publisher

Written by an AAA industry expert with over 20 years of experience, this book offers comprehensive coverage of the practical skills that all successful level designers need to have. It covers everything from practical production skills to the social and soft skills required to thrive in the gaming industry.

This book begins with a theoretical and abstract approach that sets a common language for the later hard-skill applications and practical examples. These later chapters cover a wealth of practical skills for use during the concept phase, while creating layouts, scripting, and working with AI. This book includes essential chapters on topics such as social skills, soft skills, world-building, level design direction, production, as well as how to gain employment in the industry.

This book will be of great interest to all level designers, content leads, and directors looking to enhance their skillset. It will also appeal to students of level and game design looking for tips on how to break into the industry.

Media reviews

Citations

  • Choice, 03/01/2024, Page 0

About the author

Ben Bauer has been working in the gaming industry since 2003. He previously held lead roles at Crytek and Ubisoft and is currently the Creative Director at Plan A Collective.

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