BIBLIO is the largest independent book marketplace in the world, with over 100 million books.

Skip to content

Principles of Three-Dimensional Computer Animation

Principles of Three-Dimensional Computer Animation

Principles of Three-Dimensional Computer Animation
Stock photo: cover may vary

Principles of Three-Dimensional Computer Animation Hardback - 1995

by Michael O'Rourke

Add to wish list
  • Used
  • Good
  • Hardback
Used - Good

Description

Norton & Company, Incorporated, W. W., 1995. Hardcover. Good. Pages can have notes/highlighting. Spine may show signs of wear. ~ ThriftBooks: Read More, Spend Less.Dust jacket quality is not guaranteed.
Ask the seller a question Add to wish list
A$16.02
Free Delivery within USA
Standard delivery: 4 to 8 days
More delivery options
Ships from ThriftBooks (Washington, United States)

Details

  • Title Principles of Three-Dimensional Computer Animation
  • Author Michael O'Rourke
  • Binding Hardback
  • Edition 1st Edition
  • Condition Used - Good
  • Pages 239
  • Volumes 1
  • Language ENG
  • Publisher Norton & Company, Incorporated, W. W., New York
  • Publication date 1995
  • Bookseller's Inventory # G0393702022I3N00
  • ISBN 9780393702026 / 0393702022
  • Weight 1.66 lbs (0.75 kg)
  • Dimensions 9.54 x 7.61 x 0.88 in (24.23 x 19.33 x 2.24 cm)
  • Category Architecture
  • Library of Congress subjects Three-dimensional display systems, Computer graphics
  • Library of Congress Catalogue Number 94048600
  • Dewey Decimal Code 006.6
  • Quantity available 2

About ThriftBooks Washington, United States

Biblio member since 2018

From the largest selection of used titles, we put quality, affordable books into the hands of readers

Terms of Sale: 30 day return guarantee, with full refund including original shipping costs for up to 30 days after delivery if an item arrives misdescribed or damaged.

Browse books from ThriftBooks

Reader reviews for Principles of Three-Dimensional Computer Animation

From the publisher

This illustrated handbook explains, in nontechnical terms, the basic concepts and techniques of three-dimensional computer animation. It is intended to be of interest to students of animation, traditional animators who need to update their skills, multimedia artists and designers, producers of animation for advertising and film, and industrial designers, engineers or architects who want to learn how to create simulated movement in space to improve the presentation and sale of their designs.
tracking-