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Principles of Three-Dimensional Computer Animation: Modeling, Rendering, and Animating With 3d Computer Graphics

Principles of Three-Dimensional Computer Animation: Modeling, Rendering, and Animating With 3d Computer Graphics

Principles of Three-Dimensional Computer Animation: Modeling, Rendering, and
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Principles of Three-Dimensional Computer Animation: Modeling, Rendering, and Animating With 3d Computer Graphics Hardback - 1995

by Michael O'Rourke

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hardcover. Good. Access codes and supplements are not guaranteed with used items. May be an ex-library book.
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Reader reviews for Principles of Three-Dimensional Computer Animation: Modeling, Rendering, and Animating With 3d Computer Graphics

From the publisher

This illustrated handbook explains, in nontechnical terms, the basic concepts and techniques of three-dimensional computer animation. It is intended to be of interest to students of animation, traditional animators who need to update their skills, multimedia artists and designers, producers of animation for advertising and film, and industrial designers, engineers or architects who want to learn how to create simulated movement in space to improve the presentation and sale of their designs.
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