BIBLIO is the largest independent book marketplace in the world, with over 100 million books.

Skip to content

Principles of Three-Dimensional Computer Animation: Modeling, Rendering, and Animating With 3d Computer Graphics. Revised Edition.

Principles of Three-Dimensional Computer Animation: Modeling, Rendering, and Animating With 3d Computer Graphics. Revised Edition.

Principles of Three-Dimensional Computer Animation: Modeling, Rendering, and
Stock photo: cover may vary

Principles of Three-Dimensional Computer Animation: Modeling, Rendering, and Animating With 3d Computer Graphics. Revised Edition. Hardback - 1998

by O'Rourke, Michael

Add to wish list
  • Used
  • very good
  • Hardback
Used - Very good

Description

Scranton, Pennsylvania, U.S.A.: W W Norton & Co Inc, 1998. Book. Very Good. Hardcover. Hardcover in very good + condition with very good + dust jacket. Revised Edition..
Ask the seller a question Add to wish list
A$25.01
A$8.76 Delivery within USA
Standard delivery: 7 to 14 days
More delivery options
Ships from Bingo Used Books (Washington, United States)

Details

About Bingo Used Books Washington, United States

Biblio member since 2005

Our bookstore is located in Portland, OR at 3366 SE Powell Blvd. We specialize in non-fiction including technical, mathematics, textbooks, engineering, psychology, business, stock market and all other occupational related books. Our Portland store features these plus a whole array of other fiction and non-fiction titles, plus music, movies, comics and more.

Terms of Sale:

You may return any book that was described incorrectly within 30 days.

Browse books from Bingo Used Books

Reader reviews for Principles of Three-Dimensional Computer Animation: Modeling, Rendering, and Animating With 3d Computer Graphics. Revised Edition.

From the publisher

Integrated into this text are techniques that, since it was first published have become an accepted part of computer animation technology. New sections cover advanced modelling, rendering and animating techniques, including blended surfaces, environment rendering, animation constraints, volumetric lights and an expanded description of particle systems. A chapter on animation production has been added.
tracking-