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Programming Game AI by Example:

Programming Game AI by Example:

Programming Game AI by Example:
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Programming Game AI by Example: Paperback - 2004 - 1st Edition

by Buckland, Mat

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Jones & Bartlett Learning, 2004-10-14. paperback. Good. 6x1x9. Good condition.No marking/highlighting.Cover and pages may show some wear.Not Satisfied? Contact us to get a refund.
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Details

  • Title Programming Game AI by Example:
  • Author Buckland, Mat
  • Binding Paperback
  • Edition number 1st
  • Edition 1
  • Condition Used - Good
  • Pages 495
  • Volumes 1
  • Language ENG
  • Publisher Jones & Bartlett Learning, U.S.A.
  • Publication date 2004-10-14
  • Illustrated Yes
  • Bookseller's Inventory # BRG-36_3_875
  • ISBN 9781556220784 / 1556220782
  • Weight 1.62 lbs (0.73 kg)
  • Dimensions 9 x 6.01 x 1.08 in (22.86 x 15.27 x 2.74 cm)
  • Size 6x1x9
  • Category Computers - Games
  • Library of Congress Catalogue Number 2004015103
  • Dewey Decimal Code 794.815
  • Quantity available 1

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Reader reviews for Programming Game AI by Example:

From the publisher

Programming Game AI by Example provides a comprehensive and practical introduction to the "bread and butter" AI techniques used by the game development industry, leading the reader through the process of designing, programming, and implementing intelligent agents for action games using the C++ programming language. Techniques covered include state- and goal-based behavior, inter-agent communication, individual and group steering behaviors, team AI, graph theory, search, path planning and optimization, triggers, scripting, scripted finite state machines, perceptual modeling, goal evaluation, goal arbitration, and fuzzy logic.
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