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Programming the Iphone User Experience

Programming the Iphone User Experience

Programming the Iphone User Experience
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Programming the Iphone User Experience Papeback - - 1st Edition

by Toby Joe Boudreaux Toby Boudreaux

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O'Reilly Media, Incorporated , pp. xii + 174 . Papeback. New.
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Details

  • Title Programming the Iphone User Experience
  • Author Toby Joe Boudreaux Toby Boudreaux
  • Binding Papeback
  • Edition number 1st
  • Edition 1
  • Condition New
  • Pages 188
  • Volumes 1
  • Language ENG
  • Publisher O'Reilly Media, Incorporated
  • Publication date pp. xii + 174
  • Illustrated Yes
  • Bookseller's Inventory # 6812147
  • ISBN 9780596155469 / 0596155468
  • Weight 0.58 lbs (0.26 kg)
  • Dimensions 9.19 x 7 x 0.41 in (23.34 x 17.78 x 1.04 cm)
  • Category Computers - Languages / Programming
  • Library of Congress subjects IPhone (Smartphone) - Programming, Application software - Development
  • Dewey Decimal Code 005.265
  • Quantity available 1

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From the publisher

Apple's iPhone and iPod Touch not only feature the world's most powerful mobile operating system, they also usher in a new standard of human-computer interaction through gestural interfaces and multi-touch navigation. This book provides you with a hands-on, example-driven tour of UIKit, Apple's user interface toolkit, and includes common design patterns to help you create new iPhone and iPod Touch user experiences.

Using Apple's Cocoa Touch framework, you'll learn how to build applications that respond in unique ways when users tap, slide, swipe, tilt, shake, or pinch the screen. Programming the iPhone User Experience is a perfect companion to Apple's Human Interface Guidelines, and provides the practical information you need to develop innovative applications for the iPhone and iPod Touch, whether you're a CTO, developer, or UI/UX designer.

  • Understand the basics of the Cocoa Touch framework for building iPhone and iPod Touch applications
  • Learn theory and best practices for using Cocoa Touch to develop applications with engaging and effective user interfaces
  • Apply your knowledge of Objective-C to the iPhone/iPod Touch framework
  • Customize standard UIKit views according to Apple's Human Interface Guidelines and usability principles
  • Learn patterns for handling user experience concerns outside of the interface, such as network- and location-awareness
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