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Python Crash Course, 2nd Edition: A Hands-On, Project-Based Introduction to Programming

Python Crash Course, 2nd Edition: A Hands-On, Project-Based Introduction to Programming

Python Crash Course, 2nd Edition: A Hands-On, Project-Based Introduction to
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Python Crash Course, 2nd Edition: A Hands-On, Project-Based Introduction to Programming Paperback - 2019

by Matthes, Eric

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No Starch Press, 5/3/2019 12:00:01 AM. paperback. Acceptable. 1.4567 in x 9.3701 in x 7.0472 in.
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Details

  • Title Python Crash Course, 2nd Edition: A Hands-On, Project-Based Introduction to Programming
  • Author Matthes, Eric
  • Binding Paperback
  • Condition Used - Acceptable
  • Pages 544
  • Volumes 1
  • Language ENG
  • Publisher No Starch Press
  • Publication date 5/3/2019 12:00:01 AM
  • Illustrated Yes
  • Bookseller's Inventory # mon0000204935
  • ISBN 9781593279288 / 1593279280
  • Weight 2.26 lbs (1.03 kg)
  • Dimensions 9.25 x 7 x 1.23 in (23.50 x 17.78 x 3.12 cm)
  • Size 1.4567 in x 9.3701 in x 7.0472 i
  • Age range 12 to UP years
  • Grade levels 7 - UP
  • Reading level 1050
  • Category Computers - Languages / Programming
  • Library of Congress subjects Python (Computer program language)
  • Dewey Decimal Code 005.133
  • Quantity available 1

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Reader reviews for Python Crash Course, 2nd Edition: A Hands-On, Project-Based Introduction to Programming

From the publisher

The best-selling Python book in the world, with over 1 million copies sold!

A fast-paced, no-nonsense, updated guide to programming in Python.

If you've been thinking about learning how to code or picking up Python, this internationally bestselling guide to the most popular programming language is your quickest, easiest way to get started and go! Even if you have no experience whatsoever, Python Crash Course, 2nd Edition, will have you writing programs, solving problems, building computer games, and creating data visualizations in no time.

You'll begin with basic concepts like variables, lists, classes, and loops--with the help of fun skill-strengthening exercises for every topic--then move on to making interactive programs and best practices for testing your code. Later chapters put your new knowledge into play with three cool projects: a 2D Space Invaders-style arcade game, a set of responsive data visualizations you'll build with Python's handy libraries (Pygame, Matplotlib, Plotly, Django), and a customized web app you can deploy online.

Why wait any longer? Start your engine and code!

About the author

Eric Matthes is a high school math and science teacher living in Alaska who teaches an Introduction to Programming class in Python. He has been writing programs since he was five years old.
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