BIBLIO is the largest independent book marketplace in the world, with over 100 million books.

Skip to content

Python Programming for the Absolute Beginner, 3rd Edition

Python Programming for the Absolute Beginner, 3rd Edition

Python Programming for the Absolute Beginner, 3rd Edition
Stock photo: cover may vary

Python Programming for the Absolute Beginner, 3rd Edition Paperback - 2010

by Dawson, Michael

Add to wish list
  • Used
  • Good
  • Paperback
Used - Good

Description

Course Technology, 2010-01-01. paperback. Good. 7x1x9.
Ask the seller a question Add to wish list
A$8.73
Free Delivery within USA
Standard delivery: 4 to 8 days
More delivery options
Ships from Orion LLC (Texas, United States)

Details

  • Title Python Programming for the Absolute Beginner, 3rd Edition
  • Author Dawson, Michael
  • Binding Paperback
  • Edition [ Edition: third
  • Condition Used - Good
  • Pages 464
  • Volumes 1
  • Language ENG
  • Publisher Course Technology
  • Publication date 2010-01-01
  • Illustrated Yes
  • Bookseller's Inventory # 1435455002-3-27875738
  • ISBN 9781435455009 / 1435455002
  • Weight 1.65 lbs (0.75 kg)
  • Dimensions 9.1 x 7.3 x 0.7 in (23.11 x 18.54 x 1.78 cm)
  • Size 7x1x9
  • Category Computers - Languages / Programming
  • Library of Congress subjects Python (Computer program language)
  • Library of Congress Catalogue Number 2009933304
  • Dewey Decimal Code 005.133
  • Quantity available 1

About Orion LLC Texas, United States

Biblio member since 2018

Terms of Sale: 30 day return guarantee, with full refund including original shipping costs for up to 30 days after delivery if an item arrives misdescribed or damaged.

Browse books from Orion LLC

Reader reviews for Python Programming for the Absolute Beginner, 3rd Edition

From the publisher

If you are new to programming with Python and are looking for a solid introduction, this is the book for you. Developed by computer science instructors, books in the "for the absolute beginner" series teach the principles of programming through simple game creation. You will acquire the skills that you need for practical Python programming applications and will learn how these skills can be put to use in real-world scenarios. Throughout the chapters, you will find code samples that illustrate concepts presented. At the end of each chapter, you will find a complete game that demonstrates the key ideas in the chapter, a summary of the chapter, and a set of challenges that tests your newfound knowledge. By the time you finish this book, you'll be well versed in Python and be able to apply the basic programming principles you've learned to the next programming language you tackle.
tracking-