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Rapid Game Development Using Cocos2d-JS: An end-to-end guide to 2D game development using JavaScript

Rapid Game Development Using Cocos2d-JS: An end-to-end guide to 2D game development using JavaScript

Rapid Game Development Using Cocos2d-JS: An end-to-end guide to 2D game
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Rapid Game Development Using Cocos2d-JS: An end-to-end guide to 2D game development using JavaScript Papeback -

by Hemanth Kumar; Abdul Rahman

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pp. 126 . Papeback. New.
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Details

  • Title Rapid Game Development Using Cocos2d-JS: An end-to-end guide to 2D game development using JavaScript
  • Author Hemanth Kumar; Abdul Rahman
  • Binding Papeback
  • Condition New
  • Pages 126
  • Volumes 1
  • Language ENG
  • Publisher Apress
  • Publication date pp. 126
  • Illustrated Yes
  • Features Illustrated
  • Bookseller's Inventory # 6375237732
  • ISBN 9781484225523 / 148422552X
  • Weight 0.47 lbs (0.21 kg)
  • Dimensions 9.21 x 6.14 x 0.31 in (23.39 x 15.60 x 0.79 cm)
  • Category Computers - Games
  • Library of Congress subjects Video games - Programming
  • Library of Congress Catalogue Number 2016961533
  • Dewey Decimal Code 005.11
  • Quantity available 4

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Reader reviews for Rapid Game Development Using Cocos2d-JS: An end-to-end guide to 2D game development using JavaScript

From the publisher

Get a gentle introduction to the Cocos2d-JS framework to begin working with sprite manipulations, animations, and other 2d game development topics. This book covers environment setup and getting started with a framework that works seamlessly across all browsers. Rapid Game Development Using Cocos2d-JS teaches you the overall architecture of Cocos2d-JS and explains the internal working of the framework.

You will dive deep into sprites, the most important entity in Cocos2d-JS, animation APIs, and primitive shapes. You'll also learn about the Cocos2d-JS UI system to get a head start in 2d game development. Finally, you'll discover the features of Chipmunk (the built-in physics engine) with full examples.


What You'll Learn
  • Get a simple head start in Cocos2d-JS
  • Gain an architectural overview of the different blocks of the framework
  • Master sprites, spritesheets, and frame animation
  • Work with the event system in Cocos2d-JS
  • Discover the animation APIs in Cocos2d-JS
  • Leverage the built-in physics engine


Who This Book Is For

Beginners looking to develop cross-platform mobile/web games with cocos2d-js, developers with intermediate skills on cocos2d-js looking for the reference.

From the rear cover

Get a gentle introduction to the Cocos2d-JS framework to begin working with sprite manipulations, animations, and other 2d game development topics. This book covers environment setup and getting started with a framework that works seamlessly across all browsers. Rapid Game Development Using Cocos2d-JS teaches you the overall architecture of Cocos2d-JS and explains the internal working of the framework.

You will dive deep into sprites, the most important entity in Cocos2d-JS, animation APIs, and primitive shapes. You'll also learn about the Cocos2d-JS UI system to get a head start in 2d game development. Finally, you'll discover the features of Chipmunk (the built-in physics engine) with full examples.


You will:
  • Get a simple head start in Cocos2d-JS
  • Gain an architectural overview of the different blocks of the framework
  • Master sprites, spritesheets, and frame animation
  • Work with the event system in Cocos2d-JS
  • Discover the animation APIs in Cocos2d-JS
  • Leverage the built-in physics engine

About the author

Hemanth Kumar and Abdul Rahman are a team of two Full stack JavaScript experts, researchers and mobile game developers with a wide range of experience in web and game development. They have published several mobile games, and are well versed in cocos2d-x, unity3D and building artificial intelligence for games. They are also experts in doing scaleable architecture for high traffic websites. Their main passion is video game development.
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