BIBLIO is the largest independent book marketplace in the world, with over 100 million books.

Skip to content

Reverse Design

Reverse Design

Reverse Design
Stock photo: cover may vary

Reverse Design Paperback - 2018

by Holleman, Patrick,

Add to wish list
  • Used
New

Description

like new.
Ask the seller a question Add to wish list
A$199.38
A$5.72 Delivery within USA
Standard delivery: 2 to 14 days
More delivery options
Ships from GreatBookPrices (Maryland, United States)

Details

  • Title Reverse Design
  • Author Holleman, Patrick,
  • Binding Paperback
  • Condition New
  • Pages 168
  • Volumes 1
  • Language ENG
  • Publisher CRC Press
  • Publication date 2018-08-28
  • Illustrated Yes
  • Features Bibliography, Illustrated
  • Bookseller's Inventory # 33184730
  • ISBN 9781138324107 / 1138324108
  • Weight 0.55 lbs (0.25 kg)
  • Dimensions 9 x 6 x 0.39 in (22.86 x 15.24 x 0.99 cm)
  • Category Games / Gamebooks / Crosswords
  • Library of Congress subjects Video games - Design, Fantasy games - Design
  • Library of Congress Catalogue Number 2018021677
  • Dewey Decimal Code 794.8
  • Quantity available 5

About GreatBookPrices Maryland, United States

Biblio member since 2024

Since 1991, we have worked every day to serve our customers with state-of-the-art technology and world class service. We are dedicated to providing customers around the world with the widest selection of books, DVDs, and CDs at the absolute lowest price.

Terms of Sale: 30 day return guarantee, with full refund including original shipping costs for up to 30 days after delivery if an item arrives misdescribed or damaged.

Browse books from GreatBookPrices

Reader reviews for Reverse Design

From the publisher

The Reverse Design series looks at all of the design decisions that went into classic video games. This is the fifth installment in the Reverse Design series, looking at Final Fantasy VII. Written in a readable format, it is broken down into eight sections examining some of the most important topics to the game:

  1. How latter-day critics have misunderstood the artistic goals of Final Fantasy VII
  2. How RPG history began to diverge significantly after 1981, allowing for the creation of specialized RPGs like Rogue, Pokemon, and especially Final Fantasy VII
  3. How Final Fantasy VII does not abandon complexity in its systems, but simply moves that complexity to the endgame to aid the narrative elements of the game

Key Features

  • Comprehensive definitions of key concepts and terms, introducing the reader to the basic knowledge about the study of RPG design
  • Summary of historical context of Final Fantasy VII going all the way back to Dungeons & Dragons
  • Extensive collections of data and data visualizations explaining how Final Fantasy VII's systems work, how they are organized to prioritize exploration, and how they interlock in a positive feedback loop that peaks at the end of the game
  • About the author

    Patrick Holleman founded The Game Design Forum in 2010 with the specific goal of publishing scholarly articles about videogame design. On that site he originally published the Reverse Design series, which has been used by game designers and students across the world to improve their understanding of their craft. Material from that series has been used in online courses as well as university settings, including the University of Toronto and Cornell. His writing has also appeared in Paste Magazine, Indie Game Magazine and Tutsplus. In addition to his writing, Holleman has worked as a part-time producer and consultant in the game development industry. He lives in Pennsylvania.

    tracking-