Roguelike Development with JavaScript : Build and Publish Roguelike Genre Games with JavaScript and Phaser Paperback - 2020
by Andre Alves Garzia
- New
- Paperback
Standard delivery: 7 to 12 days
Details
- Title Roguelike Development with JavaScript : Build and Publish Roguelike Genre Games with JavaScript and Phaser
- Author Andre Alves Garzia
- Binding Paperback
- Condition New
- Pages 322
- Volumes 1
- Language ENG
- Publisher Apress
- Publication date 2020-09-26
- Illustrated Yes
- Features Illustrated, Maps
- Bookseller's Inventory # ria9781484260586_inp
- ISBN 9781484260586 / 1484260589
- Weight 1.06 lbs (0.48 kg)
- Dimensions 9.21 x 6.14 x 0.72 in (23.39 x 15.60 x 1.83 cm)
- Category Computers - Games
- Quantity available 642
About Ria Christie Collections Greater London, United Kingdom
Hello We are professional online booksellers. We sell mostly new books and textbooks and we do our best to provide a competitive price. We are based in Greater London, UK. We pride ourselves by providing a good customer service throughout, shipping the items quickly and replying to customer queries promptly. Ria Christie Collections
30 day return guarantee, with full refund including original shipping costs for up to 30 days after delivery if an item arrives misdescribed or damaged.
Reader reviews for Roguelike Development with JavaScript : Build and Publish Roguelike Genre Games with JavaScript and Phaser
Write a review for this book
Important Terms and Guidelines
- Please focus on the book’s content and context. Also, add any personal comments as to how you enjoyed the book. Substantiate your likes and dislikes. You may make comparisons to other books.
- Reviews must be at least 140 characters in length.
- Please do not reveal critical plot elements.
- This is not a help line. Contact customer support if you need help.
Your review must not include:
- Obscenities, discriminatory language, or other insulting language not suitable for public domain
- Advertisements, “spam” content, or references to other products, offers or websites.
- Email addresses, URLs, phone numbers, physical addresses or other contact information.
- Overly critical comments about other reviews or reviewers
- Time-sensitive material (i.e. promotional tours, seminars, lectures, etc.)
- Availability, price, or alternative ordering/shipping information
From the publisher
From the rear cover
In this book, we are going on an adventure together and will build a roguelike from scratch using JavaScript. With the help of the battle-tested Phaser library, we're going to go through all the steps to build a small, fun, playable web roguelite game. The chapters will guide you on how to add further features to the game such as populating the game with enemies, adding treasures, and so on. You will acquire technical knowledge about procedural generation and tile-based mapping as well as learn game design skills such as what makes dungeons fun and how to evoke an emotion in your game.
Roguelikes are very popular with indie developers because of their focus on gameplay over graphics. You'll see why they appeal to game designers on a budget and discover that they serve as a good platform to experiment with novel ideas and designs. Along the way, you'll cover the increasingly popular roguelite genre that provides a hyper casual form of the genre that is approachable and oftenmobile.
After reading this book, you'll be ready to create your own roguelikes, to dive deep into procedural generation, and also to bring some of the techniques shown here into other genres and game projects.
You will:- Make use of procedural generation for dungeons, mazes, monsters, and treasure
- Pick up skills to use Phaser to build games Implement turn-based mechanics
- Use tile-based graphics