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Rotation Transforms for Computer Graphics

Rotation Transforms for Computer Graphics

Rotation Transforms for Computer Graphics
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Rotation Transforms for Computer Graphics Papeback - - 2011th Edition

by John Vince

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Springer , pp. 250 . Papeback. New.
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Details

  • Title Rotation Transforms for Computer Graphics
  • Author John Vince
  • Binding Papeback
  • Edition number 2011th
  • Edition 2011
  • Condition New
  • Pages 232
  • Volumes 1
  • Language ENG
  • Publisher Springer
  • Publication date pp. 250
  • Illustrated Yes
  • Features Bibliography, Illustrated, Index
  • Bookseller's Inventory # 62542085
  • ISBN 9780857291530 / 085729153X
  • Weight 0.78 lbs (0.35 kg)
  • Dimensions 9.21 x 6.14 x 0.53 in (23.39 x 15.60 x 1.35 cm)
  • Themes
    • Aspects (Academic): Science/Technology Aspects
  • Category Computers - Other Applications
  • Library of Congress subjects Computer graphics
  • Library of Congress Catalogue Number 2011283893
  • Dewey Decimal Code 516.1
  • Quantity available 4

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Reader reviews for Rotation Transforms for Computer Graphics

From the publisher

Rotation transforms are used everywhere in computer graphics from rotating pictures in editing software, to providing an arbitrary view of a 3D virtual environment. Although the former is a trivial operation, the latter can be a challenging task.

Rotation Transforms for Computer Graphics covers a wide range of mathematical techniques used for rotating points and frames of reference in the plane and 3D space. It includes many worked examples and over 100 illustrations that make it essential reading for students, academics, researchers and professional practitioners.

The book includes introductory chapters on complex numbers, matrices, quaternions and geometric algebra, and further chapters on how these techniques are employed in 2D and 3D computer graphics. In particular, matrix and bivector transforms are developed and evaluated to rotate points in a fixed frame of reference, and vice versa.

From the rear cover

Rotation transforms are used everywhere in computer graphics from rotating pictures in editing software, to providing an arbitrary view of a 3D virtual environment. Although the former is a trivial operation, the latter can be a challenging task.

Rotation Transforms for Computer Graphics covers a wide range of mathematical techniques used for rotating points and frames of reference in the plane and 3D space. It includes many worked examples and over 100 illustrations that make it essential reading for students, academics, researchers and professional practitioners.

The book includes introductory chapters on complex numbers, matrices, quaternions and geometric algebra, and further chapters on how these techniques are employed in 2D and 3D computer graphics. In particular, matrix and bivector transforms are developed and evaluated to rotate points in a fixed frame of reference, and vice versa.

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