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Serious Games Development and Applications (Lecture Notes in Computer Science / Image Processing, Computer Vision, Pattern Recognition, and Graphics)

Serious Games Development and Applications (Lecture Notes in Computer Science / Image Processing, Computer Vision, Pattern Recognition, and Graphics)

Serious Games Development and Applications (Lecture Notes in Computer Science /
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Serious Games Development and Applications (Lecture Notes in Computer Science / Image Processing, Computer Vision, Pattern Recognition, and Graphics) Paperback - 2012 - 2012th Edition

by Ma, Minhua (Editor) / Fradinho Oliveira, Manuel (Editor) / Baalsrud Hauge, Jannicke (Editor) / Duin, Heiko (Editor) / Thoben, Klaus-Dieter (Editor)

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Springer, 2012. Paperback. New. 2012 edition. 270 pages. 9.25x6.25x0.55 inches.
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Reader reviews for Serious Games Development and Applications (Lecture Notes in Computer Science / Image Processing, Computer Vision, Pattern Recognition, and Graphics)

From the publisher

This book constitutes the refereed proceedings of the 3rd International Conference on Serious Games Development and Applications, SGDA 2012, held in Bremen, Germany in September 2012. The 22 revised full papers presented were carefully reviewed and selected from numerous submissions. The papers cover various topics on serious games including engineering, education, health care, military applications, game design, game study, game theories, virtual reality, 3D visualisation and medical applications of games technology.

From the rear cover

This book constitutes the refereed proceedings of the 3rd International Conference on Serious Games Development and Applications, SGDA 2012, held in Bremen, Germany in September 2012.

The 22 revised full papers presented were carefully reviewed and selected from numerous submissions. The papers cover various topics on serious games including engineering, education, health care, military applications, game design, game study, game theories, virtual reality, 3D visualisation and medical applications of games technology.

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