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SOFSEM 2004: Theory and Practice of Computer Science : 30th Conference on Current Trends in Theory and Practice of Computer Science, Merin, Czech Republic, January 24-30, 2004

SOFSEM 2004: Theory and Practice of Computer Science : 30th Conference on Current Trends in Theory and Practice of Computer Science, Merin, Czech Republic, January 24-30, 2004

SOFSEM 2004: Theory and Practice of Computer Science : 30th Conference on Current Trends in Theory and Practice of Computer Science, Merin, Czech Republic, January 24-30, 2004 Paperback - 2004 - 2004th Edition

by Van Emde Boas, Peter [Editor]; Pokorny, Jaroslav [Editor]; Bieliková, Mária [Editor]; Stuller, Julius [Editor];

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  • Title SOFSEM 2004: Theory and Practice of Computer Science : 30th Conference on Current Trends in Theory and Practice of Computer Science, Merin, Czech Republic, January 24-30, 2004
  • Author Van Emde Boas, Peter [Editor]; Pokorny, Jaroslav [Editor]; Bieliková, Mária [Editor]; Stuller, Julius [Editor];
  • Binding Paperback
  • Edition number 2004th
  • Edition 2004
  • Condition New
  • Publisher Springer, New York
  • Publication date March 5, 2004
  • Features Index
  • Bookseller's Inventory # ria9783540207795_inp
  • ISBN 9783540207795
  • Quantity available 844

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Reader reviews for SOFSEM 2004: Theory and Practice of Computer Science : 30th Conference on Current Trends in Theory and Practice of Computer Science, Merin, Czech Republic, January 24-30, 2004

From the publisher

The 30th Anniversary Conference on Current Trends in Theory and Practice of Computer Science, SOFSEM 2004, took place during January 24-30, 2004, in the Hotel VZ M? e? rin, located about 60 km south of Prague on the right shore of Slapsk ap? rehrada ("Slapy Dam") in the Czech Republic. Having transformed itself over the years from a local event to a fully internat- nal conference, the contemporary SOFSEM tries to keep the best of its winter school aspects (the high number of invited talks) together with multidiscip- narity trends in computer science - this year illustrated by the selection of the following 4 tracks: - Computer Science Theory (Track Chair: Peter Van Emde Boas) - Database Technologies (Track Chair: Jaroslav Pokorny) - Cognitive Technologies (Track Chair: Peter Sin? c ak) ? - Web Technologies (Track Chair: Julius Stuller) Its aim was, as always, to promote cooperation among professionals from a- demia and industry working in various areas of computer science.

First line

From the very beginning, game-playing has been studied in Artificial Intelligence.
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