BIBLIO is the largest independent book marketplace in the world, with over 100 million books.

Skip to content

Unity in Action: Multiplatform Game Development in C#

Unity in Action: Multiplatform Game Development in C#

Unity in Action: Multiplatform Game Development in C#
Stock photo: cover may vary

Unity in Action: Multiplatform Game Development in C# Paperback - 2015

by Hocking, Joseph

Add to wish list
  • Used
  • Good
  • Paperback
Used - Good

Description

paperback. Good. Access codes and supplements are not guaranteed with used items. May be an ex-library book.
Ask the seller a question Add to wish list
A$42.70
Free Delivery within USA
Standard delivery: 7 to 14 days
More delivery options
Dropship order
Ships from Bonita (California, United States)

Details

  • Title Unity in Action: Multiplatform Game Development in C#
  • Author Hocking, Joseph
  • Binding Paperback
  • Edition PAP/PSC
  • Condition Used - Good
  • Pages 352
  • Volumes 1
  • Language ENG
  • Publisher Manning Publications
  • Publication date 2015
  • Illustrated Yes
  • Bookseller's Inventory # 161729232X.G
  • ISBN 9781617292323 / 161729232X
  • Weight 1.3 lbs (0.59 kg)
  • Dimensions 9.2 x 7.3 x 0.7 in (23.37 x 18.54 x 1.78 cm)
  • Category Computers - Games
  • Library of Congress subjects C# (Computer program language), Computer games - Programming
  • Library of Congress Catalogue Number 2015297173
  • Dewey Decimal Code 005.133
  • Quantity available 1

About Bonita California, United States

Biblio member since 2020

Terms of Sale: 30 day return guarantee, with full refund including original shipping costs for up to 30 days after delivery if an item arrives misdescribed or damaged.

Browse books from Bonita

Reader reviews for Unity in Action: Multiplatform Game Development in C#

From the publisher

Summary

Unity in Action teaches you how to write and deploy games. You'll master the Unity toolset from the ground up, adding the skills you need to go from application coder to game developer. Based on Unity version 5.

Purchase of the print book includes a free eBook in PDF, Kindle, and ePub formats from Manning Publications.

About the Book

This book helps readers build successful games with the Unity game development platform. You will use the powerful C# language, Unity's intuitive workflow tools, and a state-of-the-art rendering engine to build and deploy mobile, desktop, and console games. Unity's single codebase approach minimizes inefficient switching among development tools and concentrates your attention on making great interactive experiences.

Unity in Action teaches you how to write and deploy games. You'll master the Unity toolset from the ground up, adding the skills you need to go from application coder to game developer. Each sample project illuminates specific Unity features and game development strategies. As you read and practice, you'll build up a well-rounded skill set for creating graphically driven 2D and 3D game applications.

You'll need to know how to program, in C# or a similar OO language. No previous Unity experience or game development knowledge is assumed.

What's Inside

  • Program characters that run, jump, and interact
  • Build code architectures that manage the game's state
  • Connect your games to the internet to download live data
  • Deploy games to platforms including web and mobile
  • Covers Unity 5

About the Author

Joe Hocking is a software engineer specializing in interactive media development. He works for Synapse Games and teaches classes in game development at Columbia College Chicago.

Table of Contents

    PART 1 FIRST STEPS
  1. Getting to know Unity
  2. Building a demo that puts you in 3D space
  3. Adding enemies and projectiles to the 3D game
  4. Developing graphics for your game
  5. PART 2 GETTING COMFORTABLE
  6. Building a Memory game using Unity's new 2D functionality
  7. Putting a 2D GUI in a 3D game
  8. Creating a third-person 3D game: player movement and animation
  9. Adding interactive devices and items within the game
  10. PART 3 STRONG FINISH
  11. Connecting your game to the internet
  12. Playing audio: sound effects and music
  13. Putting the parts together into a complete game
  14. Deploying your game to players' devices

About the author

Joe Hocking is a software engineer specializing in interactive media development. He works for Synapse Games and teaches classes in game development at Columbia College Chicago.



"Joe Hocking wastes none of your time and gets you coding fast." - from the foreword by Jesse Schell, Author of "The Art of Design"

tracking-