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Unity in Action: Multiplatform game development in C#

Unity in Action: Multiplatform game development in C#

Unity in Action: Multiplatform game development in C#
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Unity in Action: Multiplatform game development in C# Paperback -

by Hocking, Joe

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Manning. Used - Good. Ships from UK in 48 hours or less (usually same day). Your purchase helps support Sri Lankan Children's Charity 'The Rainbow Centre'. Ex-library, so some stamps and wear, but in good overall condition. 100% money back guarantee. We are a world class secondhand bookstore based in Hertfordshire, United Kingdom and specialize in high quality textbooks across an enormous variety of subjects. We aim to provide a vast range of textbooks, rare and collectible books at a great price. Our donations to The Rainbow Centre have helped provide an education and a safe haven to hundreds of children who live in appalling conditions. We provide a 100% money back guarantee and are dedicated to providing our customers with the highest standards of service in the bookselling industry.
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Details

  • Title Unity in Action: Multiplatform game development in C#
  • Author Hocking, Joe
  • Binding Paperback
  • Condition Used - Good
  • Pages 400
  • Volumes 1
  • Language ENG
  • Publisher Manning
  • Illustrated Yes
  • Features Bibliography, Illustrated, Index
  • Bookseller's Inventory # Z1-G-036-02492
  • ISBN 9781617294969 / 1617294969
  • Weight 1.4 lbs (0.64 kg)
  • Dimensions 9.2 x 7.4 x 0.8 in (23.37 x 18.80 x 2.03 cm)
  • Category Computers - Games
  • Library of Congress subjects C (Computer program language), Application software - Development

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Phatpocket Limited is a world class secondhand bookstore located in the Hertfordshire countryside in the United Kingdom. We specialize in textbooks across an enormous variety of subjects. We aim to provide a low cost source of high quality textbooks to the academic community. We also have a sizable collection of rare and collectible books.

We are dedicated to providing our customers with the highest standard of customer service in the bookselling business.

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Books are usually shipped in 48 hours or less. All of our books have a 14 day no hassle money back guarantee unless stated otherwise in the book's description. Item must be returned in the exact same condition that it was received. Through our work with The Rainbow Centre and other Charity Partners, we have already given hundreds of young people in Sri Lanka and Africa the vital chance to get an education.

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Reader reviews for Unity in Action: Multiplatform game development in C#

From the publisher

Summary

Manning's bestselling and highly recommended Unity book has been fully revised! Unity in Action, Second Edition teaches you to write and deploy games with the Unity game development platform. You'll master the Unity toolset from the ground up, adding the skills you need to go from application coder to game developer.

Foreword by Jesse Schell, author of The Art of Game Design

Purchase of the print book includes a free eBook in PDF, Kindle, and ePub formats from Manning Publications.

About the Technology

Build your next game without sweating the low-level details. The Unity game development platform handles the heavy lifting, so you can focus on game play, graphics, and user experience. With support for C# programming, a huge ecosystem of production-quality prebuilt assets, and a strong dev community, Unity can get your next great game idea off the drawing board and onto the screen!

About the Book

Unity in Action, Second Edition teaches you to write and deploy games with Unity. As you explore the many interesting examples, you'll get hands-on practice with Unity's intuitive workflow tools and state-of-the-art rendering engine. This practical guide exposes every aspect of the game dev process, from the initial groundwork to creating custom AI scripts and building easy-to-read UIs. And because you asked for it, this totally revised Second Edition includes a new chapter on building 2D platformers with Unity's expanded 2D toolkit.

What's Inside

  • Revised for new best practices, updates, and more!
  • 2D and 3D games
  • Characters that run, jump, and bump into things
  • Connect your games to the internet

About the Reader

You need to know C# or a similar language. No game development knowledge is assumed.

About the Author

Joe Hocking is a software engineer and Unity expert specializing in interactive media development.

Table of Contents

    PART 1 - First steps
  1. Getting to know Unity
  2. Building a demo that puts you in 3D space
  3. Adding enemies and projectiles to the 3D game
  4. Developing graphics for your game
  5. PART 2 - Getting comfortable
  6. Building a Memory game using Unity's 2D functionality
  7. Creating a basic 2D Platformer
  8. Putting a GUI onto a game
  9. Creating a third-person 3D game: player movement and animation
  10. Adding interactive devices and items within the game
  11. PART 3 - Strong finish
  12. Connecting your game to the internet
  13. Playing audio: sound effects and music
  14. Putting the parts together into a complete game
  15. Deploying your game to players' devices

About the author

Joe Hocking is a software engineer who specializes in interactive media development. He currently works for Qualcomm, wrote most of the third edition while working for BUNDLAR, and wrote the first edition while at Synapse Games. He has also taught classes at the University of Illinois Chicago, the School of the Art Institute of Chicago, and Columbia College Chicago. He lives in the Chicago suburbs with his wife and two kids. His website is www.newarteest.com.
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