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Unity Game Audio Implementation : A Practical Guide for Beginners

Unity Game Audio Implementation : A Practical Guide for Beginners

Unity Game Audio Implementation : A Practical Guide for Beginners
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Unity Game Audio Implementation : A Practical Guide for Beginners Paperback -

by Coggan, Andrew

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Taylor & Francis Group. Used - Good. Pages intact with minimal writing/highlighting. The binding may be loose and creased. Dust jackets/supplements are not included. Stock photo provided. Product includes identifying sticker. Better World Books: Buy Books. Do Good.
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Details

  • Title Unity Game Audio Implementation : A Practical Guide for Beginners
  • Author Coggan, Andrew
  • Binding Paperback
  • Condition Used - Good
  • Pages 406
  • Volumes 1
  • Language ENG
  • Publisher Taylor & Francis Group
  • Features Bibliography, Glossary, Index
  • Bookseller's Inventory # 57025550-20
  • ISBN 9780367517731 / 0367517736
  • Category Games / Gamebooks / Crosswords
  • Library of Congress subjects Computer sound processing, Video games - Sound effects
  • Library of Congress Catalogue Number 2021027859
  • Dewey Decimal Code 621.389
  • Quantity available 1

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Reader reviews for Unity Game Audio Implementation : A Practical Guide for Beginners

From the publisher

Unity Game Audio Implementation offers a unique, practical, project-based approach to learning about aspects of Interactive Game Audio for those who have never used a game engine before and don't want to learn computer programming right now.

The book offers insight into the skills needed to design game-ready sounds in current Digital Audio Workstation (DAW) and shows how to implement these sounds within the Unity game engine. The reader will also learn about interactive music and how to set this up to respond to a variety of events in the game, with the option of adding in their own story and dialogue.

All the information is presented in a practical working context from an established Game Audio Sound Designer with AAA games experience. The chapters are accompanied by several game levels teaching all about the techniques and theories before offering instructive steps for how to put them into action. After completing the practical tasks in this book, not only will the reader create an interactive soundscape for a multilevel playable game featuring all their own audio, they will also receive tips on how to use their finished project in support of an application for Video Game Sound Designer jobs.

About the author

Andrew Coggan is a Game Audio Sound Designer with a portfolio of work that includes projects at a number of notable companies such as Travellers' Tales Fusion on LEGO STAR WARS(TM) The Force Awakens, LEGO MARVEL's Avengers, various Virtual Reality (VR)/Augmented Reality (AR) experiences and applications, and several independent games spanning a number of different genres. He was also Audio Lead for Cosmonaut Studios on the game Eternal Threads and for Skyhook Games on Lawn Mowing Simulator. In addition to this, an unreleased project called The Seer was featured by Unity at the 2016 international Game Developers Conference (GDC) in San Francisco, California, USA.

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