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Usability Engineering: Process, Products & Examples

Usability Engineering: Process, Products & Examples

Usability Engineering: Process, Products & Examples
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Usability Engineering: Process, Products & Examples Paperback - 2007 - 1st Edition

by Leventhal, Laura

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Details

  • Title Usability Engineering: Process, Products & Examples
  • Author Leventhal, Laura
  • Binding Paperback
  • Edition number 1st
  • Edition 1
  • Condition Used - Good
  • Pages 336
  • Volumes 1
  • Language ENG
  • Publisher Pearson
  • Publication date 2007-04-01
  • Features Bibliography, Index
  • Bookseller's Inventory # 0131570080.G
  • ISBN 9780131570085 / 0131570080
  • Weight 1.16 lbs (0.53 kg)
  • Dimensions 9.14 x 7.09 x 0.72 in (23.22 x 18.01 x 1.83 cm)
  • Category Computers - General Information
  • Library of Congress subjects System design, Computer software - Development
  • Library of Congress Catalogue Number 2007007126
  • Dewey Decimal Code 004.6
  • Quantity available 1

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Reader reviews for Usability Engineering: Process, Products & Examples

From the publisher

Written in an accessible, conversational style, this comprehensive introduction to usability engineering takes a project-based approach to the development process. KEY TOPICS: Provides detailed coverage of the fundamentals without unnecessary depth or breadth, focusing readers on understanding the goals and process of usability engineering. Covers the entire usability engineering lifecycle, emphasizing select techniques and methodologies. Illustrates the user interface development process with examples from a medium-scale development example. MARKET: For anyone interested in learning more about usability and user interfaces in computer systems and software.

Media reviews

Citations

  • Choice, 02/01/2008, Page 1194

About the author

Dr. Laura Leventhal is a professor of Computer Science at Bowling Green State University. She received her Ph.D. in Computer and Communication Sciences from the University of Michigan. Her most recent research work focuses on cognitive issues in the use of interactive three-dimensional models. In particular, she has been exploring issues of object perception and mental transformation of virtual reality objects.

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