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UX Design with Figma: User-Centered Interface Design and Prototyping with Figma (Design Thinking)

UX Design with Figma: User-Centered Interface Design and Prototyping with Figma (Design Thinking)

UX Design with Figma: User-Centered Interface Design and Prototyping with Figma
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UX Design with Figma: User-Centered Interface Design and Prototyping with Figma (Design Thinking) Paperback - 2024

by Tom Green

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Details

  • Title UX Design with Figma: User-Centered Interface Design and Prototyping with Figma (Design Thinking)
  • Author Tom Green
  • Binding Paperback
  • Condition New
  • Pages 564
  • Volumes 1
  • Language ENG
  • Publisher Apress
  • Publication date 2024-06-30
  • Illustrated Yes
  • Features Illustrated
  • Bookseller's Inventory # 47917788
  • ISBN 9798868803239
  • Weight 1.8 lbs (0.82 kg)
  • Dimensions 9.21 x 6.14 x 1.2 in (23.39 x 15.60 x 3.05 cm)
  • Category Computers - General Information
  • Quantity available 5

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Reader reviews for UX Design with Figma: User-Centered Interface Design and Prototyping with Figma (Design Thinking)

From the publisher

Maximize Figma's arsenal of tools and plugins within a team-based collaborative environment and accelerate your company's decision making. This book will show you where Figma fits into the user experience (UX) design process from documentation to developer handoff.

Since its release as a browser-based design tool in 2016, Figma has fast become the de facto UX Design tool for the industry mainly due to its accessibility and ease of use. As you move through the book you will learn where Figma fits in the UX process. For example, using FigJam (an online whiteboard) for brainstorming, and creating interactive prototypes for mobile devices, tablets, and web sites. You'll also see how Figma is used to create and integrate with design systems, and how variables, when applied to design system components, can accelerate the design and development workflow.

With the help of step-by-step examples, and using Figma's tools and templates, you'll create artifacts such as Flow and Journey diagrams, Personas, and wireframes. From there you will explore other design and interactivity features, and how to prepare a Figma file for handoff to a development team.

This book is your roadmap to utilizing Figma, the industry's fastest growing collaborative design tool for building meaningful products.

What You Will Learn

  • Create interactive prototypes
  • Test and submit designs for team review
  • Understand the collaborative workflow involved in an UX project
  • Prepare common UX documentation

Who This Book Is For

Designers, developers, and UX specialists with little-to-no Figma experience who are looking to integrate it within their workflows, and intermediate Figma users who are just starting to become involved in the collaborative UX workflow.

From the rear cover

Maximize Figma's arsenal of tools and plugins within a team-based collaborative environment and accelerate you company's decision making. This book will show you where Figma fits into the user experience (UX) design process from documentation to developer handoff.

Since its release as a browser-based design tool in 2016, Figma has fast become the de facto UX Design tool for the industry mainly due to its accessibility and ease of use. As you move through the book you will learn where Figma fits in the UX process. For example, using FigJam (an online whiteboard) for brainstorming, and creating interactive prototypes for mobile devices, tablets, and web sites. You'll also see how Figma is used to create and integrate with design systems, and how variables, when applied to design system components, can accelerate the design and development workflow.

With the help of step-by-step examples, and using Figma's tools and templates, you'll create artifacts such as Flow and Journey diagrams, Personas, and wireframes. From there you will explore other design and interactivity features, and how to prepare a Figma file for handoff to a development team.

This book is your roadmap to utilizing Figma, the industry's fastest growing collaborative design tool for building meaningful products.

About the author

Tom Green is an Emeritus Professor of Interactive Multimedia through the School of Media Studies and IT at the Humber Institute of Technology and Advanced Education in Toronto, Canada. He has created over a dozen UX-based courses for LinkedIn Learning. One course - UX Design for Non-Designers released 2 years ago - has been completed by over 35,000 learners throughout the world. Tom has written numerous books on UX design for Apress, Que, Pearson Education and New Riders. Along with his work with LinkedIn Learning, Tom has developed video-based training courses for Infinite Skills, Envato, Video2Brain and others. He was the Graphics Software expert with About and has written hundreds of articles and tutorials for a variety of magazines and websites over the past 20 years. Tom has spoken and lectured at conferences around the world and universities throughout China and the US including the University of Wisconsin, the Central Academy of Fine Arts in Beijing, Wuhan Institute of Technology, and Shenzhen Polytechnic. In his spare time, you can catch him hiking a local trail or paddling across a lake in Northern Ontario.

Kevin Brandon started his career in the print industry, then transitioned into web design and user-experience design. After completing a Master of Arts in Professional Communication, he entered higher education as a full-time professor at Humber Institute of Technology and Advanced Learning in Toronto, Canada. Kevin has taught in various programs such as Graphic Design, Advertising, Multimedia and Film & Television. He is an active Adobe Education Leader, collaborating with fellow educators around the world and learning about upcoming technologies. As a consultant Kevin has provided professional development sessions for teachers through Edge Gain Ltd. Kevin is married with three sons. When not at work you can find him enjoying walks with his family and dog.

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