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Vector Analysis for Computer Graphics

Vector Analysis for Computer Graphics

Vector Analysis for Computer Graphics
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Vector Analysis for Computer Graphics Hardback - 2007

by Vince, John

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hardcover. Good. Access codes and supplements are not guaranteed with used items. May be an ex-library book.
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Details

  • Title Vector Analysis for Computer Graphics
  • Author Vince, John
  • Binding Hardback
  • Edition International Ed
  • Condition Used - Good
  • Pages 259
  • Volumes 1
  • Language ENG
  • Publisher Springer, London
  • Publication date July 15, 2007
  • Illustrated Yes
  • Bookseller's Inventory # 1846288037.G
  • ISBN 9781846288036 / 1846288037
  • Weight 1.47 lbs (0.67 kg)
  • Dimensions 9.25 x 7.01 x 0.73 in (23.50 x 17.81 x 1.85 cm)
  • Category Computers - Other Applications
  • Library of Congress Catalogue Number 2007923171
  • Dewey Decimal Code 004.015
  • Quantity available 1

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Reader reviews for Vector Analysis for Computer Graphics

From the publisher

An ideal course book for mathematics undergraduates and graduates alike, this book is a complete introduction to vector analysis, especially within the context of computer graphics. The author shows why vectors are useful and how it is possible to develop analytical skills in manipulating vector algebra. Even though vector analysis is a relatively recent development in the history of mathematics, it has become a powerful and central tool in describing and solving a wide range of geometric problems, many, of which, arise in computer graphics. Each topic covered here is placed in the context of a practical application within computer graphics. The book is divided into eleven chapters covering the mathematical foundations of vector algebra and its application to, among others, lines, planes, intersections, rotating vectors, and vector differentiation.

From the rear cover

Vector analysis is relatively young in the history of mathematics, however, in the short period of its existence it has become a powerful and central tool in describing and solving a wide range of geometric problems, many, of which, arise in computer graphics. These may be in the form of describing lines, surfaces and volumes, which may touch, collide, intersect, or create shadows upon complex surfaces.

Vector Analysis for Computer Graphics provides a complete introduction to vector analysis, especially within the context of computer graphics. The author shows why vectors are useful and how it is possible to develop analytical skills in manipulating the vector algebra. Each topic covered is placed in the context of a practical application within computer graphics.

The book is divided into eleven chapters covering the mathematical foundations of vector algebra and its application to lines, planes, intersections, rotating vectors, vector differentiation, projections, rendering and motion.

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