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XNA 2.0 Game Programming Recipes: A Problem-Solution Approach

XNA 2.0 Game Programming Recipes: A Problem-Solution Approach

XNA 2.0 Game Programming Recipes: A Problem-Solution Approach
Stock photo: cover may vary

XNA 2.0 Game Programming Recipes: A Problem-Solution Approach Paperback - 2008

by Grootjans, Riemer

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Grootjans brings together a selection of the hottest quick-start recipes in XNA programming for the Xbox and Windows PC. Advanced XNA programmers, experienced coders new to games development, and even complete beginners will find "XNA Game Programming Recipes" an invaluable companion when building games for fun or as commercial products.

Description

Apress, 2008. This is an ex-library book and may have the usual library/used-book markings inside.This book has soft covers. In good all round condition. Please note the Image in this listing is a stock photo and may not match the covers of the actual item,1150grams, ISBN:9781590599259
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Details

  • Title XNA 2.0 Game Programming Recipes: A Problem-Solution Approach
  • Author Grootjans, Riemer
  • Binding Paperback
  • Edition International Ed
  • Pages 648
  • Volumes 1
  • Language ENG
  • Publisher Apress, Berkeley, CA
  • Publication date 2008
  • Illustrated Yes
  • Features Illustrated, Index, Table of Contents
  • Bookseller's Inventory # 9748856
  • ISBN 9781590599259 / 159059925X
  • Weight 1.85 lbs (0.84 kg)
  • Dimensions 9.2 x 7 x 1.4 in (23.37 x 17.78 x 3.56 cm)
  • Category Computers - Games
  • Library of Congress subjects Video games, Video games - Programming
  • Library of Congress Catalogue Number 2009275613
  • Dewey Decimal Code 794.815

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Reader reviews for XNA 2.0 Game Programming Recipes: A Problem-Solution Approach

From the publisher

XNA programming is an increasingly popular way of creating games for the Microsoft Xbox 360 home entertainment system, as well as Windows PCs. The free development tools distributed by Microsoft make it a platform that appeals to both the professional developer looking to create a commercial product and the home enthusiast wanting to put together games in their spare time.

This book is calculated to appeal to as wide a range of people as possible, whether they are complete beginners or already have coding experience in another area. It provides recipes to help people over the common hurdles that they experience when setting out to create both 2D and 3D applications with XNA. The book also offers helpful snippets of the HLSL coding language built into to XNA in order to help people bind their applications together seamlessly. This is an area that does not receive much coverage in most XNA books and will set this title apart.

About the author

Riemer Grootjans received his degree in electronic engineering with a specialization in informatics at the Vrije Universiteit Brussel in Belgium. He is a member of a research team working toward a Ph.D, and is responsible for visualization of 3D data. For several years, Riemer has been maintaining a web site with tutorials for DirectX. Since the early beta stages of XNA in 2006, he has ported all his content to XNA and is helping more than 1,000 people on their path to XNA success every day. In July 2007 and 2008, he received the Microsoft "Most Valuable Professional" Award for his contributions to the XNA community.
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