BIBLIO is the largest independent book marketplace in the world, with over 100 million books.

Skip to content

3D Game Engine Architecture: Engineering Real-Time Applications with Wild Magic
Stock photo: cover may vary

3D Game Engine Architecture: Engineering Real-Time Applications with Wild Magic [With CD-ROM] Hardback - 2004

by David Eberly

Add to wish list

Reader reviews for 3D Game Engine Architecture: Engineering Real-Time Applications with Wild Magic [With CD-ROM]

From the publisher

Dave Eberly's 3D Game Engine Design was the first professional guide to the essential concepts and algorithms of real-time 3D engines and quickly became a classic of game development. Dave's new book 3D Game Engine Architecture continues the tradition with a comprehensive look at the software engineering and programming of 3D engines.

This book is a complete guide to the engineering process, starting with a walk-through of the graphics pipeline showing how to construct the core elements of 3D systems, including data structures, the math system, and the object system. Dave explains how to manage data with scene graphs, how to build rendering and camera systems, and how to handle level of detail, terrain, and animation.

Advanced rendering effects such as vertex and pixel shaders are also covered as well as collision detection and physics systems. The book concludes with a discussion of application design, development tools, and coding standards for the source code of the new version of the Wild Magic engine included on the CD-ROM. Wild Magic is a commercial-quality game engine used by many companies and is a unique resource for the game development community.

First line

My book 3D Game Engine Design (3DGED) was written to explain the high-level details that arose in the development of the real-time 3D game engine NetImmerse.

Details

  • Title 3D Game Engine Architecture: Engineering Real-Time Applications with Wild Magic [With CD-ROM]
  • Author David Eberly
  • Binding Hardback
  • Edition 2nd Revised edit
  • Pages 736
  • Volumes 1
  • Language ENG
  • Publisher CRC Press, Saint Louis, Missouri, U.S.A.
  • Publication date December 17, 2004
  • Illustrated Yes
  • ISBN 9780122290640 / 012229064X
  • Weight 3.44 lbs (1.56 kg)
  • Dimensions 9.25 x 7.5 x 1.5 in (23.50 x 19.05 x 3.81 cm)
  • Category Computers - Games
  • Library of Congress subjects Three-dimensional display systems, Computer graphics
  • Dewey Decimal Code 794.815

About the author

Dave Eberly is the president of Geometric Tools, Inc. (www.geometrictools.com), a company that specializes in software development for computer graphics, image analysis, and numerical methods. Previously, he was the director of engineering at Numerical Design Ltd. (NDL), the company responsible for the real-time 3D game engine, NetImmerse. He also worked for NDL on Gamebryo, which was the next-generation engine after NetImmerse. His background includes a BA degree in mathematics from Bloomsburg University, MS and PhD degrees in mathematics from the University of Colorado at Boulder, and MS and PhD degrees in computer science from the University of North Carolina at ChapelHill. He is the author of 3D Game Engine Design, 2nd Edition (2006), 3D Game Engine Architecture (2005), Game Physics (2004), and coauthor with Philip Schneider of Geometric Tools for Computer Graphics (2003), all published by Morgan Kaufmann. As a mathematician, Dave did research in the mathematics of combustion, signal and image processing, and length-biased distributions in statistics. He was an associate professor at the University of Texas at San Antonio with an adjunct appointment in radiology at the U.T. Health Science Center at San Antonio. In 1991, he gave up his tenured position to re-train in computer science at the University of North Carolina. After graduating in 1994, he remained for one year as a research associate professor in computer science with a joint appointment in the Department of Neurosurgery, working in medical image analysis. His next stop was the SAS Institute, working for a year on SAS/Insight, a statistical graphics package. Finally, deciding that computer graphics and geometry were his real calling, Dave went to work for NDL (which is now Emergent Game Technologies), then to Magic Software, Inc., which later became Geometric Tools, Inc. Dave's participation in the newsgroup comp.graphics.algorit

More Copies for Sale

3D Game Engine Architecture: Engineering Real-Time Applications with Wild Magic (The Morgan...
Stock photo: cover may vary

3D Game Engine Architecture: Engineering Real-Time Applications with Wild Magic (The Morgan Kaufmann Series in Interactive 3D Technology)

by Eberly, David

  • Used
  • Hardback
  • first
Condition
Used
Edition
1
Binding
Hardcover
ISBN 10 / ISBN 13
9780122290640 / 012229064X
Quantity available
1
Seller
Item price
A$117.97
A$21.86 Delivery to USA

Show details

Description:
CRC Press, 2004-12-17. 1. hardcover. Used: Good. 9.25x7.52x1.60. Buy with confidence. Excellent Customer Service & Return policy.
Add to wish list
Item price
A$117.97
A$21.86 Delivery to USA
3D Game Engine Architecture: Engineering Real-Time Applications with Wild Magic (The Morgan...
Stock photo: cover may vary

3D Game Engine Architecture: Engineering Real-Time Applications with Wild Magic (The Morgan Kaufmann Series in Interactive 3D Technology)

by Eberly, David

  • Used
  • Good
  • Hardback
  • first
Condition
Good
Edition
1
Binding
Hardcover
ISBN 10 / ISBN 13
9780122290640 / 012229064X
Quantity available
1
Seller
Item price
A$120.27
Free Delivery to USA

Show details

Description:
CRC Press, 2004-12-17. 1. hardcover. Good. 19.7x3.8x24.1. Buy with confidence. Excellent Customer Service & Return policy.
Add to wish list
Item price
A$120.27
Free Delivery to USA
3D Game Engine Architecture: Engineering Real-Time Applications with Wild Magic (The Morgan...
Stock photo: cover may vary

3D Game Engine Architecture: Engineering Real-Time Applications with Wild Magic (The Morgan Kaufmann Series in Interactive 3D Technology)

by Eberly, David

  • Used
  • Good
  • Hardback
Condition
Good
Binding
Hardcover
ISBN 10 / ISBN 13
9780122290640 / 012229064X
Quantity available
1
Seller
Item price
A$138.98
Free Delivery to USA

Show details

Description:
hardcover. Good. Access codes and supplements are not guaranteed with used items. May be an ex-library book.
Add to wish list
Item price
A$138.98
Free Delivery to USA
3D Game Engine Architecture: Engineering Real-Time Applications with Wild Magic (The Morgan...
Stock photo: cover may vary

3D Game Engine Architecture: Engineering Real-Time Applications with Wild Magic (The Morgan Kaufmann Series in Interactive 3D Technology)

by Eberly, David H

  • New
  • Hardback
Condition
New
Binding
Hardcover
ISBN 10 / ISBN 13
9780122290640 / 012229064X
Quantity available
1
Seller
Item price
A$233.63
A$8.67 Delivery to USA

Show details

Description:
CRC Press, 2004-12-17. Hardcover. New. In shrink wrap. Looks like an interesting title!
Add to wish list
Item price
A$233.63
A$8.67 Delivery to USA
3D Game Engine Architecture: Engineering Real-Time Applications with Wild Magic (The Morgan...
Stock photo: cover may vary

3D Game Engine Architecture: Engineering Real-Time Applications with Wild Magic (The Morgan Kaufmann Series in Interactive 3D Technology)

by Eberly, David

  • New
  • Hardback
Condition
New
Binding
Hardcover
ISBN 10 / ISBN 13
9780122290640 / 012229064X
Quantity available
1
Seller
Item price
A$235.73
A$8.67 Delivery to USA

Show details

Description:
CRC Press, 2004-12-17. Hardcover. New. In shrink wrap.
Add to wish list
Item price
A$235.73
A$8.67 Delivery to USA
3D Game Engine Architecture: Engineering Real-Time Applications with Wild Magic (The Morgan...
Stock photo: cover may vary

3D Game Engine Architecture: Engineering Real-Time Applications with Wild Magic (The Morgan Kaufmann Series in Interactive 3D Technology)

by Eberly, David

  • New
  • Hardback
  • first
Condition
New
Edition
1
Binding
Hardcover
ISBN 10 / ISBN 13
9780122290640 / 012229064X
Quantity available
6
Seller
Item price
A$425.27
A$21.86 Delivery to USA

Show details

Description:
CRC Press, 2004-12-17. 1. hardcover. New. 9.25x7.52x1.60. Buy with confidence. Excellent Customer Service & Return policy.
Add to wish list
Item price
A$425.27
A$21.86 Delivery to USA
3D Game Engine Architecture
Stock photo: cover may vary

3D Game Engine Architecture

by David H. Eberly

  • New
  • Hardback
Condition
New
Binding
Hardcover
ISBN 10 / ISBN 13
9780122290640 / 012229064X
Quantity available
4
Seller
Item price
A$473.85
A$5.81 Delivery to USA

Show details

Description:
Elsevier , pp. xv + 736 . Hardback. New.
Add to wish list
Item price
A$473.85
A$5.81 Delivery to USA
3D Game Engine Architecture
Stock photo: cover may vary

3D Game Engine Architecture

  • Used
  • Paperback
Condition
Used
Binding
Paperback
ISBN 10 / ISBN 13
9780122290640 / 012229064X
Quantity available
1
Seller
Item price
A$566.07
A$83.19 Delivery to USA

Show details

Description:
Elsevier Books, Oxford. Softcover. 3D Game Engine Architecture 3D Game Engine Architecture
Add to wish list
Item price
A$566.07
A$83.19 Delivery to USA