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3D Game Engine Architecture: Engineering Real-Time Applications with Wild Magic [With CD-ROM] Hardback - 2004
by David Eberly
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From the publisher
First line
My book 3D Game Engine Design (3DGED) was written to explain the high-level details that arose in the development of the real-time 3D game engine NetImmerse.
Details
- Title 3D Game Engine Architecture: Engineering Real-Time Applications with Wild Magic [With CD-ROM]
- Author David Eberly
- Binding Hardback
- Edition 2nd Revised edit
- Pages 736
- Volumes 1
- Language ENG
- Publisher CRC Press, Saint Louis, Missouri, U.S.A.
- Publication date December 17, 2004
- Illustrated Yes
- ISBN 9780122290640 / 012229064X
- Weight 3.44 lbs (1.56 kg)
- Dimensions 9.25 x 7.5 x 1.5 in (23.50 x 19.05 x 3.81 cm)
- Category Computers - Games
- Library of Congress subjects Three-dimensional display systems, Computer graphics
- Dewey Decimal Code 794.815
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3D Game Engine Architecture: Engineering Real-Time Applications with Wild Magic (The Morgan Kaufmann Series in Interactive 3D Technology)
by Eberly, David
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by Eberly, David
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3D Game Engine Architecture: Engineering Real-Time Applications with Wild Magic (The Morgan Kaufmann Series in Interactive 3D Technology)
by Eberly, David
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3D Game Engine Architecture: Engineering Real-Time Applications with Wild Magic (The Morgan Kaufmann Series in Interactive 3D Technology)
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3D Game Engine Architecture: Engineering Real-Time Applications with Wild Magic (The Morgan Kaufmann Series in Interactive 3D Technology)
by Eberly, David
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3D Game Engine Architecture: Engineering Real-Time Applications with Wild Magic (The Morgan Kaufmann Series in Interactive 3D Technology)
by Eberly, David
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3D Game Engine Architecture
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