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Inventing the Medium: Principles of Interaction Design as a Cultural Practice
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Inventing the Medium: Principles of Interaction Design as a Cultural Practice Hardback - 2011

by Janet H. Murray

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Reader reviews for Inventing the Medium: Principles of Interaction Design as a Cultural Practice

From the publisher

A foundational text offering a unified design vocabulary and a common methodology for maximizing the expressive power of digital artifacts.

Digital artifacts from iPads to databases pervade our lives, and the design decisions that shape them affect how we think, act, communicate, and understand the world. But the pace of change has been so rapid that technical innovation is outstripping design. Interactors are often mystified and frustrated by their enticing but confusing new devices; meanwhile, product design teams struggle to articulate shared and enduring design goals. With Inventing the Medium, Janet Murray provides a unified vocabulary and a common methodology for the design of digital objects and environments. It will be an essential guide for both students and practitioners in this evolving field.

Murray explains that innovative interaction designers should think of all objects made with bits--whether games or Web pages, robots or the latest killer apps--as belonging to a single new medium: the digital medium. Designers can speed the process of useful and lasting innovation by focusing on the collective cultural task of inventing this new medium. Exploring strategies for maximizing the expressive power of digital artifacts, Murray identifies and examines four representational affordances of digital environments that provide the core palette for designers across applications: computational procedures, user participation, navigable space, and encyclopedic capacity.

Each chapter includes a set of Design Explorations--creative exercises for students and thought experiments for practitioners--that allow readers to apply the ideas in the chapter to particular design problems. Inventing the Medium also provides more than 200 illustrations of specific design strategies drawn from multiple genres and platforms and a glossary of design concepts.

Details

  • Title Inventing the Medium: Principles of Interaction Design as a Cultural Practice
  • Author Janet H. Murray
  • Binding Hardback
  • Edition International Ed
  • Pages 504
  • Volumes 1
  • Language ENG
  • Publisher MIT Press
  • Publication date 2011-11
  • Illustrated Yes
  • Features Bibliography, Glossary, Illustrated, Index, Table of Contents
  • ISBN 9780262016148 / 0262016141
  • Weight 2.77 lbs (1.26 kg)
  • Dimensions 9.22 x 7.22 x 1.3 in (23.42 x 18.34 x 3.30 cm)
  • Age range 18 to UP years
  • Grade levels 13 - UP
  • Category Computers - General Information
  • Library of Congress subjects Intercultural communication, Human-computer interaction
  • Library of Congress Catalogue Number 2011007751
  • Dewey Decimal Code 004.019

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Citations

  • Choice, 07/01/2012, Page 0

About the author

Janet H. Murray is Ivan Allen College Dean's Recognition Professor of Digital Media and Director of the Experimental Television Lab at Georgia Institute of Technology. She is the author of Hamlet on the Holodeck: The Future of Narrative in Cyberspace (MIT Press, 1998). In 2010, Prospect Magazine designated her "one of the top ten brains of the digital future."

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Inventing the Medium: Principles of Interaction Design as a Cultural Practice (The MIT Press)

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Inventing the Medium – Principles of Interaction Design as a Cultural Practice
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Inventing the Medium: Principles of Interaction Design as a Cultural Practice (Mit Press)

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