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Computer Games for Learning: An Evidence-Based Approach
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Computer Games for Learning: An Evidence-Based Approach Hardback - 2014 - 1st Edition

by Richard E. Mayer

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Reader reviews for Computer Games for Learning: An Evidence-Based Approach

From the publisher

A comprehensive and up-to-date investigation of what research shows about the educational value of computer games for learning.

Many strong claims are made for the educational value of computer games, but there is a need for systematic examination of the research evidence that might support such claims. This book fills that need by providing, a comprehensive and up-to-date investigation of what research shows about learning with computer games.

Computer Games for Learning describes three genres of game research: the value-added approach, which compares the learning outcomes of students who learn with a base version of a game to those of students who learn with the base version plus an additional feature; the cognitive consequences approach, which compares learning outcomes of students who play an off-the-shelf computer game for extended periods to those of students who do not; and the media comparative approach, which compares the learning outcomes of students who learn material by playing a game to those of students who learn the same material using conventional media.

After introductory chapters that describe the rationale and goals of learning game research as well as the relevance of cognitive science to learning with games, the book offers examples of research in all three genres conducted by the author and his colleagues at the University of California, Santa Barbara; meta-analyses of published research; and suggestions for future research in the field. The book is essential reading for researchers and students of educational games, instructional designers, learning-game developers, and anyone who wants to know what the research has to say about the educational effectiveness of computer games.

Details

  • Title Computer Games for Learning: An Evidence-Based Approach
  • Author Richard E. Mayer
  • Binding Hardback
  • Edition number 1st
  • Edition 1
  • Pages 281
  • Volumes 1
  • Language ENG
  • Publisher MIT Press
  • Publication date 2014-07
  • Illustrated Yes
  • ISBN 9780262027571 / 0262027577
  • Weight 1.17 lbs (0.53 kg)
  • Dimensions 9.23 x 6.24 x 0.53 in (23.44 x 15.85 x 1.35 cm)
  • Age range 18 to UP years
  • Grade levels 13 - UP
  • Category Education / Teaching
  • Library of Congress subjects Cognitive learning, Visual learning
  • Library of Congress Catalogue Number 2013046632
  • Dewey Decimal Code 371.337

About the author

Richard E. Mayer is Professor in the Department of Psychological and Brain Sciences at the University of California, Santa Barbara. He is the author or editor of more than twenty-five books, including Applying the Science of Learning and Multimedia Learning.

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Computer Games for Learning : An Evidence-Based Approach
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Computer Games for Learning : An Evidence-Based Approach

by Mayer, Richard E

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Computer Games for Learning: An Evidence-Based Approach
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Computer Games for Learning: An Evidence-Based Approach

by Mayer, Richard E

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Computer Games for Learning – An Evidence–Based Approach
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Computer Games for Learning – An Evidence–Based Approach

by Mayer, Richard E.

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  • Hardback
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Hardcover
ISBN 10 / ISBN 13
9780262027571 / 0262027577
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MIT Press, 2014. This is an ex-library book and may have the usual library/used-book markings inside.This book has hardback covers. In fair condition, suitable as a study copy. Dust jacket in fair condition. Please note the Image in this listing is a stock photo and may not match the covers of the actual item,600grams, ISBN:9780262027571
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Computer Games for Learning – An Evidence–Based Approach

Computer Games for Learning – An Evidence–Based Approach

by Mayer, Richard E.

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Computer Games for Learning: An Evidence-Based Approach
Stock photo: cover may vary

Computer Games for Learning: An Evidence-Based Approach

by Mayer, Richard E.

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  • Hardback
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Good
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Hardcover
ISBN 10 / ISBN 13
9780262027571 / 0262027577
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hardcover. Good. Access codes and supplements are not guaranteed with used items. May be an ex-library book.
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