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Fundamentals of Game Design
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Fundamentals of Game Design Paperback - 2013

by Ernest Adams

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Reader reviews for Fundamentals of Game Design

From the publisher

Now in its third edition, the classic book on game design has been completely revised to include the latest developments in the game industry. Readers will learn all the fundamentals of concept development, gameplay design, core mechanics, user interfaces, storytelling, and balancing. They'll be introduced to designing for mobile devices and touch screens, as well as for the Kinect and motion-capture gameplay. They'll learn how indie developers are pushing the envelope and how new business models such as free-to-play are influencing design. In an easy-to-follow approach, Adams offers a first-hand look into the process of designing a game, from initial concept to final tuning.

This in-depth resource also comes with engaging end-of-chapter exercises, design worksheets, and case studies.

Details

  • Title Fundamentals of Game Design
  • Author Ernest Adams
  • Binding Paperback
  • Edition INTERNATIONAL ED
  • Pages 576
  • Volumes 1
  • Language ENG
  • Publisher New Riders Publishing
  • Publication date 2013-12
  • Illustrated Yes
  • Features Bibliography, Glossary, Illustrated, Index, Price on Product - Canadian, Table of Contents
  • ISBN 9780321929679 / 0321929675
  • Weight 2.09 lbs (0.95 kg)
  • Dimensions 9.22 x 7.35 x 1.19 in (23.42 x 18.67 x 3.02 cm)
  • Category Computers - Games
  • Library of Congress subjects Computer games - Programming, Video games - Design
  • Library of Congress Catalogue Number 2014497515
  • Dewey Decimal Code 005.1

About the author

Ernest Adams: 22-year veteran of the video game industry as programmer, producer, game designer and design consultant. Founder of the International Game Developers' Association.

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Fundamentals of Game Design
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Fundamentals of Game Design

by Adams, Ernest

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Fundamentals of Game Design
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Fundamentals of Game Design

by Adams, Ernest

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Fundamentals of Game Design
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Fundamentals of Game Design

by Adams, Ernest

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Fundamentals of Game Design

by Adams, Ernest

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23 x 19 cm-A tight and unmarked copy,-" Now in its third edition, the classic book on game design has been completely revised to include the latest developments in the game industry. Readers will learn all the fundamentals of concept development, gameplay design, core mechanics, user interfaces, storytelling, and balancing. They'll be introduced to designing for mobile devices and touch screens, as well as for the Kinect and motion-capture gameplay. They'll learn how indie developers are pushing the envelope and how new business models such as free-to-play are influencing design. In an easy-to-follow approach, Adams offers a first-hand look into the process of designing a game, from initial concept to final tuning. This in-depth resource also comes with engaging end-of-chapter exercises, design worksheets, and case studies. Ernest Adams: 22-year veteran of the video game industry as a programmer, producer, game designer, and design consultant. Founder of the International Game Developers? Association.… Read more
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Fundamentals of Game Design

by Ernest Adams

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Multiple-component retail product, part(s) enclosed. New. New Book; Fast Shipping from UK; Not signed; Not First Edition; Now in its third edition, the classic book on game design has been completely revised to include the latest developments in the game industry. Readers will learn all the fundamentals of concept development, gameplay design, core mechani
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Fundamentals Of Game Design
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Fundamentals Of Game Design
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Fundamentals Of Game Design

by Adams, Ernest,

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Fundamentals of Game Design
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Fundamentals of Game Design

by Adams, Ernest

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Fundamentals of Game Design

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