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Quests: Design, Theory, and History in Games and Narratives
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Quests: Design, Theory, and History in Games and Narratives Paperback - 2022

by Jeff Howard

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Reader reviews for Quests: Design, Theory, and History in Games and Narratives

From the publisher

Combining theory and practice, this updated new edition provides a complete overview of how to create deep and meaningful quests for games. It uses the Unity game engine in conjunction with Fungus and other free plugins to provide an accessible entry into quest design.

The book begins with an introduction to the theory and history of quests in games, before covering four theoretical components of quests: their spaces, objects, actors, and challenges. Each chapter also includes a practical section, with accompanying exercises and suggestions for the use of specific technologies for four crucial aspects of quest design:

- level design

- quest item creation

- NPC and dialogue construction

- scripting

This book will be of great interest to all game designers looking to create new, innovative quests in their games. It will also appeal to new media researchers, as well as humanities scholars in the fields of mythology and depth-psychology that want to bring computer-assisted instruction into their classroom in an innovative way.

The companion website includes lecture and workshop slides, and can be accessed at: www.designingquests.com

Details

  • Title Quests: Design, Theory, and History in Games and Narratives
  • Author Jeff Howard
  • Binding Paperback
  • Pages 222
  • Volumes 1
  • Language ENG
  • Publisher A K PETERS
  • Publication date 2022-04-25
  • Illustrated Yes
  • Features Bibliography, Illustrated, Index
  • ISBN 9780367686048 / 036768604X
  • Weight 1.06 lbs (0.48 kg)
  • Dimensions 10 x 7 x 0.58 in (25.40 x 17.78 x 1.47 cm)
  • Category Art & Art Instruction
  • Library of Congress subjects Quests (Expeditions), Quests (Expeditions) in literature
  • Library of Congress Catalogue Number 2021052945
  • Dewey Decimal Code 794.83

About the author

Jeff Howard is Senior Lecturer in the Games Academy at Falmouth University in Cornwall, where he specialises in occult, metal, and Gothic themes and mechanics in games.

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Quests: Design, Theory, and History in Games and Narratives

Quests: Design, Theory, and History in Games and Narratives

by Jeff Howard

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9780367686048 / 036768604x
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Quests: Design, Theory, and History in Games and Narratives

Quests: Design, Theory, and History in Games and Narratives

by Jeff Howard

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Paperback. New. New Book; Fast Shipping from UK; Not signed; Not First Edition; Combining theory and practice, this updated new edition provides a complete overview of how to create deep and meaningful quests for games. It uses the Unity game engine in conjunction with Fungus and other free plugins to provide an ac
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Quests

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by Howard, Jeff

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Quests: Design, Theory, and History in Games and Narratives
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Quests: Design, Theory, and History in Games and Narratives

  • New
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ISBN 10 / ISBN 13
9780367686048 / 036768604x
Quantity available
500
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Item price
A$149.88
A$21.48 Delivery to USA

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Description:
Taylor & Francis Ltd. New.
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Item price
A$149.88
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