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Visual Digital Culture: Surface Play and Spectacle in New Media Genres
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Visual Digital Culture: Surface Play and Spectacle in New Media Genres Hardback - 2000

by Andrew Darley

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Reader reviews for Visual Digital Culture: Surface Play and Spectacle in New Media Genres

From the publisher

Digital entertainment, from video games to simulation rides, is now a central feature of popular culture. Computer-based or digital technologies are supplanting the traditional production methods of television, film and video, provoking intense speculation about their impact on the character of art. Examining the digital imaging techniques across a wide range of media, including film, music video, computer games, theme parks and simulation rides, Visual Digital Culture explores the relationship between evolving digital technologies and existing media and considers the effect of these new image forms on the experience of visual culture.
Andrew Darley first traces the development of digital computing from the 1960s and its use in the production of visual digital entertainment. Through case studies of films such as Toy Story, key pop videos such as Michael Jackson's Black or White, and computer games like Quake and Blade Runner, Andrew Darley asks whether digital visual forms mark a break with traditional emphases on story, representation, meaning and reading towards a focus on style, image performance and sensation. He questions the implications of digital culture for theories of spectatorship, suggesting that these new visual forms create new forms of spectatorship within mass culture.

First line

From a purely technological perspective the 1960s, a formative stage in the history of the modern computer, can be said to constitute the prehistorical era of the cultural forms and genres that I am concerned to explore here.

Details

  • Title Visual Digital Culture: Surface Play and Spectacle in New Media Genres
  • Author Andrew Darley
  • Binding Hardback
  • Edition First Edition
  • Pages 236
  • Volumes 1
  • Language ENG
  • Publisher Routledge, Florence, Kentucky, U.S.A
  • Publication date 2000-04-20
  • ISBN 9780415165549 / 0415165547
  • Weight 1.29 lbs (0.59 kg)
  • Dimensions 9.7 x 6.45 x 0.79 in (24.64 x 16.38 x 2.01 cm)
  • Category Art & Art Instruction
  • Library of Congress subjects Computer games - Social aspects, Video games - Social aspects
  • Library of Congress Catalogue Number 00057632
  • Dewey Decimal Code 306.487

About the author

Andrew Darley is Senior Lecturer at the Surrey Institute of Art and Design.

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Visual Digital Culture: Surface Play and Spectacle in New Media Genres

Visual Digital Culture: Surface Play and Spectacle in New Media Genres

by Andrew Darley

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9780415165549 / 0415165547
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Visual Digital Culture: Surface Play and Spectacle in New Media Genres

Visual Digital Culture: Surface Play and Spectacle in New Media Genres

by Andrew Darley

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9780415165549 / 0415165547
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Hardcover. New. New Book; Fast Shipping from UK; Not signed; Not First Edition; Visual Digital Culture considers the effect of new image technologies on the forms and experiences of mass visual culture.
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Visual Digital Culture
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Visual Digital Culture

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Visual Digital Culture
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Visual Digital Culture

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Visual Digital Culture: Surface Play and Spectacle in New Media Genres (Sussex Studies in Culture...
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Visual Digital Culture: Surface Play and Spectacle in New Media Genres (Sussex Studies in Culture and Communication)

by Darley, Andrew

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Visual Digital Culture: Surface Play and Spectacle in New Media Genres
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Visual Digital Culture: Surface Play and Spectacle in New Media Genres

by Andrew Darley Andrew Darley

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9780415165549 / 0415165547
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Routledge, 2000. Hardcover. New. 1st edition. 225 pages. 9.50x8.50x0.50 inches.
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