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Game Theory: An Introduction
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Game Theory: An Introduction Hardback - 2008

by E. N. Barron

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From the publisher

A fundamental introduction to modern game theory from a mathematical viewpoint

Game theory arises in almost every fact of human and inhuman interaction since oftentimes during these communications objectives are opposed or cooperation is viewed as an option. From economics and finance to biology and computer science, researchers and practitioners are often put in complex decision-making scenarios, whether they are interacting with each other or working with evolving technology and artificial intelligence. Acknowledging the role of mathematics in making logical and advantageous decisions, Game Theory: An Introduction uses modern software applications to create, analyze, and implement effective decision-making models.

While most books on modern game theory are either too abstract or too applied, this book provides a balanced treatment of the subject that is both conceptual and hands-on. Game Theory introduces readers to the basic theories behind games and presents real-world examples from various fields of study such as economics, political science, military science, finance, biological science as well as general game playing. A unique feature of this book is the use of Maple to find the values and strategies of games, and in addition, it aids in the implementation of algorithms for the solution or visualization of game concepts. Maple is also utilized to facilitate a visual learning environment of game theory and acts as the primary tool for the calculation of complex non-cooperative and cooperative games.

Important game theory topics are presented within the following five main areas of coverage:

  • Two-person zero sum matrix games

  • Nonzero sum games and the reduction to nonlinear programming

  • Cooperative games, including discussion of both the Nucleolus concept and the Shapley value

  • Bargaining, including threat strategies

  • Evolutionary stable strategies and population games

Although some mathematical competence is assumed, appendices are provided to act as a refresher of the basic concepts of linear algebra, probability, and statistics. Exercises are included at the end of each section along with algorithms for the solution of the games to help readers master the presented information. Also, explicit Maple and Mathematica(R) commands are included in the book and are available as worksheets via the book's related Web site. The use of this software allows readers to solve many more advanced and interesting games without spending time on the theory of linear and nonlinear programming or performing other complex calculations.

With extensive examples illustrating game theory's wide range of relevance, this classroom-tested book is ideal for game theory courses in mathematics, engineering, operations research, computer science, and economics at the upper-undergraduate level. It is also an ideal companion for anyone who is interested in the applications of game theory.

Details

  • Title Game Theory: An Introduction
  • Author E. N. Barron
  • Binding Hardback
  • Edition INTERNATIONAL ED
  • Pages 415
  • Volumes 1
  • Language ENG
  • Publisher Wiley-Interscience
  • Publication date January 14, 2008
  • Illustrated Yes
  • ISBN 9780470171325 / 0470171324
  • Weight 1.63 lbs (0.74 kg)
  • Dimensions 9.53 x 6.46 x 1.02 in (24.21 x 16.41 x 2.59 cm)
  • Category Mathematics
  • Library of Congress subjects Game theory
  • Library of Congress Catalogue Number 2007029091
  • Dewey Decimal Code 519.3

About the author

E. N. Barron, PhD, is Professor of Mathematical Sciences in the Department of Mathematics and Statistics at Loyola University Chicago. He is the author of over fifty research journal articles, and his teaching experience includes optimal control, stochastic processes, differential games, analysis, operations research, game theory, and financial mathematics, among others.

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Game Theory: An Introduction
Stock photo: cover may vary

Game Theory: An Introduction

by Barron, E. N.

  • Used
  • Hardback
Condition
Used
Binding
Hardcover
ISBN 10 / ISBN 13
9780470171325 / 0470171324
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1
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A$36.80
A$26.46 Delivery to USA

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Wiley Interscience, 2008. This is an ex-library book and may have the usual library/used-book markings inside.This book has hardback covers. Clean from markings. In good all round condition. No dust jacket. Please note the Image in this listing is a stock photo and may not match the covers of the actual item,850grams, ISBN:9780470171325
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A$36.80
A$26.46 Delivery to USA
Game Theory: An Introduction
Stock photo: cover may vary

Game Theory: An Introduction

by Barron, E. N.

  • Used
  • Good
  • Hardback
Condition
Good
Binding
Hardcover
ISBN 10 / ISBN 13
9780470171325 / 0470171324
Quantity available
1
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Item price
A$93.30
Free Delivery to USA

Show details

Description:
hardcover. Good. Access codes and supplements are not guaranteed with used items. May be an ex-library book.
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Item price
A$93.30
Free Delivery to USA