BIBLIO is the largest independent book marketplace in the world, with over 100 million books.

Skip to content

Beginning 3D Game Programming
Stock photo: cover may vary

Beginning 3D Game Programming Paperback - 2004

by Tom Miller

Add to wish list

Reader reviews for Beginning 3D Game Programming

From the publisher

There are many programming hobbyists who write 2D games but there are far fewer that grasp the concepts of 3D programming. Although there are also quite a few game development books on the market, few deal with 3D game development. Those that do are mainly aimed at advanced readers. This book will provide a practical, example driven approach to learning the unique art of 3D Game Development that even the beginner can grasp. It won t get bogged down in page after page of boring theory but instead will teach through many interesting hands on examples. Tom Miller brings years and years of 3D game programming to the table and couples that with an engaging writing style to mentor readers in the intricacies of game development. The book starts out with a crash course in game programming concepts and then progresses into developing 3 different types of games with many useful tips, notes, and cautions along the way. This title will serve as a useful guide to either current 2D game developers or programmers that want to learn to program games.

Details

  • Title Beginning 3D Game Programming
  • Author Tom Miller
  • Binding Paperback
  • Pages 32767
  • Volumes 1
  • Language ENG
  • Publisher Sams Publishing, INDIANAPOLIS
  • Publication date 2004-12
  • Illustrated Yes
  • ISBN 9780672326615 / 0672326612
  • Weight 1.65 lbs (0.75 kg)
  • Dimensions 9.04 x 7.34 x 0.93 in (22.96 x 18.64 x 2.36 cm)
  • Category Computers - Languages / Programming
  • Library of Congress subjects Three-dimensional display systems, Video games - Programming
  • Library of Congress Catalogue Number 2004095062
  • Dewey Decimal Code 794.816

About the author

Beginning 3D Game ProgrammingAbout the Author

Tom Miller is the designer and development lead for the Managed DirectX API. He has worked at Microsoft since 1997 where he started on the Visual Basic team before his love of games and game programming took him to the DirectX team. He has been with the DirectX team since late 1999, and has worked to bring the DirectX API (and game programming in general) to a wider audience. He has also written the definitive book on the Managed DirectX libraries to date.

(c) Copyright Pearson Education. All rights reserved.

More Copies for Sale

Beginning 3D Game Programming

Beginning 3D Game Programming

by Miller, Tom

  • Used
  • Very good
  • Paperback
Condition
Very good
Binding
Paperback
ISBN 10 / ISBN 13
9780672326615 / 0672326612
Quantity available
1
Seller
Item price
A$10.89
A$16.66 Delivery to USA

Show details

Description:
Paperback. Very Good.
Add to wish list
Item price
A$10.89
A$16.66 Delivery to USA
Beginning 3D Game Programming

Beginning 3D Game Programming

by Miller, Tom

  • Used
  • Very good
  • Paperback
Condition
Very good
Binding
Paperback
ISBN 10 / ISBN 13
9780672326615 / 0672326612
Quantity available
1
Seller
Item price
A$18.81
Free Delivery to USA

Show details

Description:
Sams Publishing, 2004. Paperback. Very Good. May have limited writing in cover pages. Pages are unmarked. ~ ThriftBooks: Read More, Spend Less.Dust jacket quality is not guaranteed.
Add to wish list
Item price
A$18.81
Free Delivery to USA
Beginning 3D Game Programming
Stock photo: cover may vary

Beginning 3D Game Programming

by Miller, Tom

  • Used
  • Good
  • Paperback
Condition
Good
Binding
Paperback
ISBN 10 / ISBN 13
9780672326615 / 0672326612
Quantity available
1
Seller
Item price
A$50.83
Free Delivery to USA

Show details

Description:
paperback. Good. Access codes and supplements are not guaranteed with used items. May be an ex-library book.
Add to wish list
Item price
A$50.83
Free Delivery to USA