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My Avatar, My Self: Identity in Video Role-Playing Games
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My Avatar, My Self: Identity in Video Role-Playing Games Paperback - 2009 - 1st Edition

by Zach Waggoner

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Reader reviews for My Avatar, My Self: Identity in Video Role-Playing Games

From the publisher

With videogames now one of the world's most popular diversions, the virtual world has increasing psychological influence on real-world players. This book examines the relationships between virtual and non-virtual identity in visual role-playing games. Utilizing James Gee's theoretical constructs of real-world identity, virtual-world identity, and projective identity, this research shows dynamic, varying and complex relationships between the virtual avatar and the player's sense of self and makes recommendations of terminology for future identity researchers.

Details

  • Title My Avatar, My Self: Identity in Video Role-Playing Games
  • Author Zach Waggoner
  • Binding Paperback
  • Edition number 1st
  • Edition 1
  • Pages 207
  • Volumes 1
  • Language ENG
  • Publisher McFarland & Company
  • Publication date 2009-05-21
  • Features Bibliography, Index, Table of Contents
  • ISBN 9780786441099 / 0786441097
  • Weight 0.64 lbs (0.29 kg)
  • Dimensions 9.04 x 6.2 x 0.52 in (22.96 x 15.75 x 1.32 cm)
  • Age range 18 to UP years
  • Grade levels 13 - UP
  • Category Sports & Recreation
  • Library of Congress subjects Video games, Virtual reality
  • Library of Congress Catalogue Number 2009009931
  • Dewey Decimal Code 004.019

Media reviews

Citations

  • Choice, 01/01/2010, Page 0

About the author

Zach Waggoner has a Ph.D. in Rhetoric and Composition from Arizona State University. He is Course Coordinator for The Writers' Studio at Arizona State University and lives in Phoenix, Arizona.

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My Avatar, My Self: Identity in Video Role-Playing Games
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My Avatar, My Self: Identity in Video Role-Playing Games

by Waggoner, Zach

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9780786441099 / 0786441097
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McFarland & Company. Used - Good. Ships from UK in 48 hours or less (usually same day). Your purchase helps support Sri Lankan Children's Charity 'The Rainbow Centre'. Ex-library, so some stamps and wear, but in good overall condition. 100% money back guarantee. We are a world class secondhand bookstore based in Hertfordshire, United Kingdom and specialize in high quality textbooks across an enormous variety of subjects. We aim to provide a vast range of textbooks, rare and collectible books at a great price. Our donations to The Rainbow Centre have helped provide an education and a safe haven to hundreds of children who live in appalling conditions. We provide a 100% money back guarantee and are dedicated to providing our customers with the highest standards of service in the bookselling industry.
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My Avatar, My Self: Identity in Video Role-playing Games

My Avatar, My Self: Identity in Video Role-playing Games

by Zach Waggoner

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  • Paperback
Condition
New
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Paperback
ISBN 10 / ISBN 13
9780786441099 / 0786441097
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Paperback / softback. New. Examines the relationships between virtual and non-virtual identity in visual role-playing games. Utilizing James Gee's theoretical constructs of real-world identity, virtual-world identity, and projective identity, this research shows dynamic, varying and complex relationships between the virtual avatar and the player's sense of self.
Add to wish list
Item price
A$45.98
A$19.46 Delivery to USA
My Avatar, My Self: Identity in Video Role-playing Games

My Avatar, My Self: Identity in Video Role-playing Games

by Zach Waggoner

  • New
  • Paperback
Condition
New
Binding
Paperback
ISBN 10 / ISBN 13
9780786441099 / 0786441097
Quantity available
3
Seller
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A$19.46 Delivery to USA

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Description:
Paperback / softback. New. Examines the relationships between virtual and non-virtual identity in visual role-playing games. Utilizing James Gee's theoretical constructs of real-world identity, virtual-world identity, and projective identity, this research shows dynamic, varying and complex relationships between the virtual avatar and the player's sense of self.
Add to wish list
Item price
A$52.08
A$19.46 Delivery to USA
My Avatar, My Self : Identity in Video Role-Playing Games

My Avatar, My Self : Identity in Video Role-Playing Games

by Zach Waggoner

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ISBN 10 / ISBN 13
9780786441099 / 0786441097
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Paperback. New. New Book; Fast Shipping from UK; Not signed; Not First Edition; With videogames now one of the world's most popular diversions, the virtual world has increasing psychological influence on real-world players. This book examines the relationships between virtual and non-virtual identity in visual rol
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My Avatar My Self
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My Avatar My Self

by Waggoner, Zach,

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My Avatar, My Self: Identity in Video Role-Playing Games
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My Avatar, My Self: Identity in Video Role-Playing Games

by Waggoner, Zach

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McFarland, 2009-05-21. 1. paperback. New. 6.00x0.42x9.00. Buy with confidence. Excellent Customer Service & Return policy.
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My Avatar, My Self: Identity in Video Role-Playing Games
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My Avatar, My Self: Identity in Video Role-Playing Games

by Waggoner, Zach

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  • Paperback
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Paperback
ISBN 10 / ISBN 13
9780786441099 / 0786441097
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McFarland, 2009-05-21. 1. paperback. Used: Good. 6.00x0.42x9.00. Buy with confidence. Excellent Customer Service & Return policy.
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A$49.10
A$21.86 Delivery to USA
My Avatar My Self
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My Avatar My Self

by Waggoner, Zach,

  • Used
Condition
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ISBN 10 / ISBN 13
9780786441099 / 0786441097
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My Avatar, My Self: Identity in Video Role-playing Games
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My Avatar, My Self: Identity in Video Role-playing Games

by Waggoner, Zach

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  • Paperback
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Paperback
ISBN 10 / ISBN 13
9780786441099 / 0786441097
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McFarland & Co Inc Pub, 2009. Paperback. New. 1st edition. 207 pages. 9.25x6.25x0.50 inches.
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My Avatar, My Self: Identity in Video Role-Playing Games
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My Avatar, My Self: Identity in Video Role-Playing Games

by Waggoner, Zach

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ISBN 10 / ISBN 13
9780786441099 / 0786441097
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