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Good Video Games and Good Learning: Collected Essays on Video Games, Learning
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Good Video Games and Good Learning: Collected Essays on Video Games, Learning and Literacy Hardback - 2007

by Chris Bigum (Other); Michele Knobel (Other); Colin Lankshear (Other)

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Reader reviews for Good Video Games and Good Learning: Collected Essays on Video Games, Learning and Literacy

From the publisher

This book discusses a broad range of topics concerning video games, learning and literacy. These include the ways games can marry pleasure, learning and mastery through the sense of ownership, agency and control players enjoy when gaming, as well as controversial issues surrounding games. The book explores relationships between values, identity, content and learning, and focuses on how to understand and explain many young people's differential experiences of learning in gaming and schooling respectively.

Details

  • Title Good Video Games and Good Learning: Collected Essays on Video Games, Learning and Literacy
  • Author Chris Bigum (Other); Michele Knobel (Other); Colin Lankshear (Other)
  • Binding Hardback
  • Pages 194
  • Volumes 1
  • Language ENG
  • Publisher Peter Lang Inc., International Academic Publi
  • Publication date 2007-03-30
  • ISBN 9780820497341 / 0820497347
  • Weight 0.9 lbs (0.41 kg)
  • Dimensions 9.1 x 6.2 x 0.6 in (23.11 x 15.75 x 1.52 cm)
  • Category Games / Gamebooks / Crosswords
  • Dewey Decimal Code 794.8

About the author

The Author: James Paul Gee is the Tashia Morgridge Professor of Reading at the University of Wisconsin-Madison. He received his Ph.D. in linguistics from Stanford University and has published widely in linguistics and education. Sociolinguistics and Literacies (1990) was one of the founding documents in the formation of New Literacies Studies. An Introduction to Discourse Analysis (1999) brings together his work on a methodology for studying communication in its cultural settings. His most recent books deal with video games, language and learning. What Video Games Have to Teach Us About Learning and Literacy (2003) addresses why good video games produce better learning conditions than many of today's schools. Situated Language and Learning (2004) places video games within an overall theory of learning and literacy in relation to thinking about school reform. Why Video Games Are Good for Your Soul (2006) shows how good video games combine pleasure and learning and have the capacity to empower people.

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Good Video Games and Good Learning: Collected Essays on Video Games, Learning and Literacy (New...
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Good Video Games and Good Learning: Collected Essays on Video Games, Learning and Literacy (New Literacies and Digital Epistemologies)

by Gee, James Paul

  • Used
  • Hardback
  • first
Condition
Used
Edition
First Edition
Binding
Hardcover
ISBN 10 / ISBN 13
9780820497341 / 0820497347
Quantity available
1
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Item price
A$72.49
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Description:
Peter Lang Inc., International Academic Publishers, 2007-03-30. First Edition. hardcover. Used: Good. 6.20x0.60x9.10. Buy with confidence. Excellent Customer Service & Return policy.
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Item price
A$72.49
Free Delivery to USA
Good Video Games and Good Learning: Collected Essays on Video Games, Learning and Literacy (New...
Stock photo: cover may vary

Good Video Games and Good Learning: Collected Essays on Video Games, Learning and Literacy (New Literacies and Digital Epistemologies)

by Gee, James Paul

  • Used
  • Good
  • Hardback
Condition
Good
Binding
Hardcover
ISBN 10 / ISBN 13
9780820497341 / 0820497347
Quantity available
1
Seller
Item price
A$105.95
Free Delivery to USA

Show details

Description:
hardcover. Good. Access codes and supplements are not guaranteed with used items. May be an ex-library book.
Add to wish list
Item price
A$105.95
Free Delivery to USA