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Game Audio Programming 2: Principles and Practices
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Game Audio Programming 2: Principles and Practices Hardback -

by Guy Somberg (Editor)

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Reader reviews for Game Audio Programming 2: Principles and Practices

From the publisher

Welcome to the second volume of Game Audio Programming: Principles and Practices - the first series of its kind dedicated to the art of game audio programming! This volume features more than 20 chapters containing advanced techniques from some of the top game audio programmers and sound designers in the industry. This book continues the tradition of collecting more knowledge and wisdom about game audio programming than any other volume in history.

Both audio programming beginners and seasoned veterans will find content in this book that is valuable, with topics ranging from extreme low-level mixing to high-level game integration. Each chapter contains techniques that were used in games that have shipped, and there is a plethora of code samples and diagrams. There are chapters on threading, DSP implementation, advanced middleware techniques in FMOD Studio and Audiokinetic Wwise, ambiences, mixing, music, and more.

This book has something for everyone who is programming audio for a game: programmers new to the art of audio programming, experienced audio programmers, and those souls who just got assigned the audio code. This book is for you!

Details

  • Title Game Audio Programming 2: Principles and Practices
  • Author Guy Somberg (Editor)
  • Binding Hardback
  • Pages 362
  • Volumes 1
  • Language ENG
  • Publisher A K PETERS
  • ISBN 9781138068919 / 1138068918
  • Weight 1.6 lbs (0.73 kg)
  • Dimensions 9.41 x 6.21 x 1.01 in (23.90 x 15.77 x 2.57 cm)
  • Category Computers - Games

About the author

Guy Somberg has been programming audio engines for his entire career. From humble beginnings writing a low-level audio mixer for slot machines, he quickly transitioned to writing game audio engines for all manner of games. He has written audio engines that shipped AAA games like Hellgate: London, Bioshock 2, and The Sims 4, as well as smaller titles like Minion Master, Tales From the Borderlands, and Game of Thrones. Guy has also given several talks at the Game Developer Conference and at CppCon.

When he's not programming or writing game audio programming books, he can be found at home reading, playing video games, and playing the flute.

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Game Audio Programming 2: Principles and Practices

Game Audio Programming 2: Principles and Practices

by Guy Somberg

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Hardcover
ISBN 10 / ISBN 13
9781138068919 / 1138068918
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Game Audio Programming: Principles and Practices: Vol 2
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Game Audio Programming: Principles and Practices: Vol 2

by Somberg, Guy (Editor)

  • New
  • Hardback
Condition
New
Binding
Hardcover
ISBN 10 / ISBN 13
9781138068919 / 1138068918
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1
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A K Peters Ltd, 2018. Hardcover. New. 364 pages. 9.25x6.25x1.00 inches.
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Game Audio Programming 2
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Game Audio Programming 2

by Somberg, Guy

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ISBN 10 / ISBN 13
9781138068919 / 1138068918
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Game Audio Programming 2: Principles and Practices
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ISBN 10 / ISBN 13
9781138068919 / 1138068918
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Game Audio Programming 2
Stock photo: cover may vary

Game Audio Programming 2

by Somberg, Guy

  • New
  • Hardback
  • first
Condition
New
Edition
1
Binding
Hardcover
ISBN 10 / ISBN 13
9781138068919 / 1138068918
Quantity available
1
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Item price
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Free Delivery to USA

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Description:
CRC Press, 2018-09-13. 1. hardcover. New. 9.21x6.14x0.87. Buy with confidence. Excellent Customer Service & Return policy.
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Item price
A$395.93
Free Delivery to USA