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Getting Started in 3D with 3ds Max: Model, Texture, Rig, Animate, and Render in
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Getting Started in 3D with 3ds Max: Model, Texture, Rig, Animate, and Render in 3ds Max Hardback - 2017

by Ted Boardman

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Reader reviews for Getting Started in 3D with 3ds Max: Model, Texture, Rig, Animate, and Render in 3ds Max

From the publisher

Learning a 3D visualization software is a daunting task under any circumstances and while it may be easy to find online tutorials that tell you what to do to perform certain tasks you'll seldom learn "why" you are performing the steps. This book approaches training from a top-down perspective way you will first learn important concepts of 3D visualization and functionality of 3ds Max before moving into the finer detail of the command structure. By learning how things work and why you might choose one method over another the book will not only teach you where the buttons are, but more importantly how to think about the holistic process of 3D design so that you can then apply the lessons to your own needs. The goal of the learning presented here is to familiarize the new user of 3ds Max with a typical workflow from a production environment from planning to modeling, materials, and lighting, and then applying special effects and compositing techniques for a finished product.

Details

  • Title Getting Started in 3D with 3ds Max: Model, Texture, Rig, Animate, and Render in 3ds Max
  • Author Ted Boardman
  • Binding Hardback
  • Pages 520
  • Volumes 1
  • Language ENG
  • Publisher Routledge
  • Publication date 2017
  • ISBN 9781138417830 / 1138417831
  • Category Computers - Digital Media

About the author

Ted Boardman has been author or co-author of 14 books on 3ds Max which have been sold worldwide in many languages. He is an award-winning 3ds Max trainer specializing in fundamental training techniques and has worked with 3ds Max since its inception.