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Zune Game Development Using XNA 3.0
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Zune Game Development Using XNA 3.0 Paperback - 2009

by Dan Waters

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XNA 3.0 provides designers with the ability to create games that will run not just on the PC and Xbox 360, but also on the Zune mobile device. This comprehensive resource guides developers through the many aspects of XNA and their specific implementations on the Zune platform.

Reader reviews for Zune Game Development Using XNA 3.0

From the publisher

XNA 3.0 brings you the ability to create games that will run not just on the PC and Xbox 360, but also on the Zune mobile device. While creating games for Zune is, in many ways, similar to working on the other platforms, it also presents its own unique set of challenges and opportunities. Smaller screens, limited storage, and less processing power all affect the way you need to think about designing and implementing your games.

Zune Game Development Using XNA 3.0 is a comprehensive book that will guide you through the many aspects of XNA game development and their specific implementations on the Zune platform. The book addresses Zune game development concepts in detail and shows you how to apply them in practical, step-by-step examples, building complete, working XNA 3.0 examples along the way that you can download and play.

Details

  • Title Zune Game Development Using XNA 3.0
  • Author Dan Waters
  • Binding Paperback
  • Edition International Ed
  • Pages 400
  • Volumes 1
  • Language ENG
  • Publisher Apress, Berkeley, CA
  • Publication date 2009-03-16
  • Illustrated Yes
  • Features Bibliography, Illustrated, Index, Table of Contents
  • ISBN 9781430218616 / 1430218614
  • Weight 1.27 lbs (0.58 kg)
  • Dimensions 9.26 x 7 x 0.89 in (23.52 x 17.78 x 2.26 cm)
  • Category Computers - Languages / Programming
  • Dewey Decimal Code 794.815

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Citations

  • Scitech Book News, 12/01/2010, Page 24

About the author

Dan Waters is an academic developer evangelist at Microsoft. He has served as a developer and architect, both professionally and for fun, for over 10 years in a variety of industries. He resides in Tampa, Florida with his wife and daughter. He enjoys gaming, golf, web design, and writing music for guitar, piano, bass, and drums.

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Zune Game Development Using Xna 3.0
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Zune Game Development Using Xna 3.0

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ZUNE GAME DEVELOPMENT USING XNA 3.0

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Zune Game Development using XNA 3.0

Zune Game Development using XNA 3.0

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Zune Game Development using XNA 3.0 (Expert's Voice in XNA)
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by Waters, Dan

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Zune Game Development using XNA 3.0 (Expert's Voice in XNA)

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