BIBLIO is the largest independent book marketplace in the world, with over 100 million books.

Skip to content

Mathematics for Computer Graphics
Stock photo: cover may vary

Mathematics for Computer Graphics Paperback - 2017

by John Vince

Add to wish list

Reader reviews for Mathematics for Computer Graphics

From the publisher

Covers a broad range of relevant mathematical topics, from algebra to calculus
Includes over 320 colour illustrations and scores of worked examples
Takes the reader from humble introductory ideas through to some advanced concepts
One of the few student texts on introductory mathematics including a chapter on geometric algebra

From the rear cover

John Vince explains a wide range of mathematical techniques and problem-solving strategies associated with computer games, computer animation, virtual reality, CAD and other areas of computer graphics in this completely revised and expanded fifth edition.

The first five chapters cover a general introduction, number sets, algebra, trigonometry and coordinate systems, which are employed in the following chapters on vectors, matrix algebra, transforms, interpolation, curves and patches, analytic geometry and barycentric coordinates. Following this, the reader is introduced to the relatively new topic of geometric algebra, followed by two chapters that introduce differential and integral calculus. Finally, there is a chapter on worked examples.

Mathematics for Computer Graphics covers all of the key areas of the subject, including:

- Number sets

- Algebra

- Trigonometry

- Coordinate systems

- Determinants

- Vectors

- Quaternions

- Matrix algebra

- Geometric transforms

- Interpolation

- Curves and surfaces

- Analytic geometry

- Barycentric coordinates

- Geometric algebra

- Differential calculus

- Integral calculus

This fifth edition contains over 120 worked examples and over 320 colour illustrations, which are central to the author's descriptive writing style. Mathematics for Computer Graphics provides a sound understanding of the mathematics required for computer graphics, giving a fascinating insight into the design of computer graphics software and setting the scene for further reading of more advanced books and technical research papers.

Details

  • Title Mathematics for Computer Graphics
  • Author John Vince
  • Binding Paperback
  • Pages 505
  • Volumes 1
  • Language ENG
  • Publisher Springer
  • Publication date 2017-08
  • Illustrated Yes
  • ISBN 9781447173342 / 1447173341
  • Weight 1.9 lbs (0.86 kg)
  • Dimensions 9.25 x 6.1 x 1.13 in (23.50 x 15.49 x 2.87 cm)
  • Category Computers - Other Applications
  • Dewey Decimal Code 004.015

About the author

Professor John Vince began working in computer graphics at Middlesex Polytechnic in 1968. His research activities centered on computer animation software and resulted in the PICASO and PRISM animation systems. Whilst at Middlesex, he designed the UK's first MSc course in Computer Graphics and developed a popular program of short courses in computer animation for television designers. In 1986 he joined Rediffusion Simulation as a Research Consultant and worked on the development of real-time computer systems for commercial flight simulators. In 1992 he was appointed Chief Scientist of Thomson Training Simulation Ltd. In 1995 he was appointed Professor of Digital Media at the National Centre for Computer Animation at Bournemouth University and in 1999 he was made Head of Academic Group for Computer Animation. He was awarded a DSc by Brunel University in recognition of his work in computer graphics. He has written and edited over 40 books on computer graphics, computer animation and virtual reality, including the following Springer titles:

- Mathematics for Computer Graphics (2014)

- Calculus for Computer Graphics (2013)

- Matrix Transforms for Computer Games and Animation (2012)

- Expanding the Frontiers of Visual Analytics and Visualization (2012)

- Quaternions for Computer Graphics (2011)

- Rotation Transforms for Computer Graphics (2011

More Copies for Sale

Mathematics for Computer Graphics
Stock photo: cover may vary

Mathematics for Computer Graphics

by Vince, John

  • Used
  • Acceptable
  • Paperback
Condition
Acceptable
Binding
Paperback
ISBN 10 / ISBN 13
9781447173342 / 1447173341
Quantity available
1
Seller
Item price
A$25.53
Free Delivery to USA

Show details

Description:
Springer, 2017. Paperback. Acceptable. Readable copy. Pages may have considerable notes/highlighting. ~ ThriftBooks: Read More, Spend Less.Dust jacket quality is not guaranteed.
Add to wish list
Item price
A$25.53
Free Delivery to USA
Mathematics for Computer Graphics (Undergraduate Topics in Computer Science)
Stock photo: cover may vary

Mathematics for Computer Graphics (Undergraduate Topics in Computer Science)

by Vince, John

  • Used
  • Good
  • Paperback
Condition
Good
Binding
Paperback
ISBN 10 / ISBN 13
9781447173342 / 1447173341
Quantity available
1
Seller
Item price
A$97.29
Free Delivery to USA

Show details

Description:
paperback. Good. Access codes and supplements are not guaranteed with used items. May be an ex-library book.
Add to wish list
Item price
A$97.29
Free Delivery to USA
Mathematics for Computer Graphics

Mathematics for Computer Graphics

by John Vince

  • Used
  • Very good
  • Paperback
Condition
Very good
Binding
Paperback
ISBN 10 / ISBN 13
9781447173342 / 1447173341
Quantity available
1
Seller
Item price
A$159.00
A$38.79 Delivery to USA

Show details

Description:
Springer-Verlag London Ltd.. Paperback. Very Good. THERE ARE NO TARIFFS OR CUSTOMS DUTIES ON BOOKS. John Vince explains a wide range of mathematical techniques and problem-solving strategies associated with computer games, computer animation, virtual reality, CAD and other areas of computer graphics in this completely revised and expanded fifth edition. The first five chapters cover a general introduction, number sets, algebra, trigonometry and coordinate systems, which are employed in the following chapters on vectors, matrix algebra, transforms, interpolation, curves and patches, analytic geometry and barycentric coordinates. Following this, the reader is introduced to the relatively new topic of geometric algebra, followed by two chapters that introduce differential and integral calculus. Finally, there is a chapter on worked examples. This book contains over 120 worked examples and over 320 colour illustrations, which are central to the author's descriptive writing style. Book appears very good… Read more
Add to wish list
Item price
A$159.00
A$38.79 Delivery to USA
Mathematics for Computer Graphics
Stock photo: cover may vary

Mathematics for Computer Graphics

by Vince; John

  • New
  • Paperback
Condition
New
Binding
Paperback
ISBN 10 / ISBN 13
9781447173342 / 1447173341
Quantity available
500
Seller
Item price
A$269.08
A$21.99 Delivery to USA

Show details

Description:
Springer, 2017. Paperback. New.
Add to wish list
Item price
A$269.08
A$21.99 Delivery to USA
Mathematics for Computer Graphics
Stock photo: cover may vary

Mathematics for Computer Graphics

by Vince; John

  • New
  • Paperback
Condition
New
Binding
Paperback
ISBN 10 / ISBN 13
9781447173342 / 1447173341
Quantity available
500
Seller
Item price
A$269.08
A$21.99 Delivery to USA

Show details

Description:
Springer, 2017. Paperback. New.
Add to wish list
Item price
A$269.08
A$21.99 Delivery to USA