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Press Start: Using Gamification to Power-Up Your Marketing
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Press Start: Using Gamification to Power-Up Your Marketing Paperback -

by Daniel Griffin; Albert Van Meer

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From the publisher

Press Start examines the benefits and uses of gamification, in order for businesses of any size and sector to create engaging and effective marketing campaigns.

With many success stories from the likes of LinkedIn, Delta Airlines, Starbucks, and Duolingo, marketing gamification is already a well-established practice, but many businesses are wary of jumping in without a guide.

The "addictions" and "highs" of Candy Crush or logging a run in your fitness app can be powerful drivers in terms of how we behave. In an increasingly commoditized world, marketers are always looking for new ways to influence or motivate us to be better engaged with their products, services, and brands. This is marketing gamification: the practice of taking the motivational elements of games (like challenges, achievements and teams) and applying them intelligently in real-life situations to improve engagement and performance.

Written specifically for marketing professionals, Press Start explores the benefits and uses of gamification, and ties together motivational psychology and case studies with popular game mechanics and design principles. More importantly, the book will provide readers with a step-by-step guide for successfully designing their own marketing gamification solutions.

Details

  • Title Press Start: Using Gamification to Power-Up Your Marketing
  • Author Daniel Griffin; Albert Van Meer
  • Binding Paperback
  • Pages 288
  • Volumes 1
  • Language ENG
  • Publisher Bloomsbury Business
  • ISBN 9781472970510 / 1472970519
  • Weight 0.95 lbs (0.43 kg)
  • Dimensions 9.09 x 6.17 x 0.91 in (23.09 x 15.67 x 2.31 cm)
  • Category Business / Economics / Finance

About the author

Daniel Griffin is the head of marketing for Support Revolution (an Oracle/SAP support company). Dan is a professional marketer with over ten years of experience working for international businesses such as Amazon (he was Senior Marketing Manager for the EU), Hult International Business School, and global BPO research firm NelsonHall.
Albert van der Meer is a creative consultant based in the Netherlands, with expertise in narrative and visual entertainment, storytelling and teaching, with experience gained as a freelance filmmaker, media producer, and team-building facilitator. He has worked with many international businesses, including Hult International Business School, England & Wales Cricket Board, and UK Sport.

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Press Start: Using gamification to power-up your marketing

Press Start: Using gamification to power-up your marketing

by Meer, Albert van der

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Press Start: Using gamification to power-up your marketing

Press Start: Using gamification to power-up your marketing

by Daniel Griffin

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9781472970510 / 1472970519
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Paperback / softback. New. Shortlisted for the 2020 Business Book Awards Do you know someone obsessed with a mobile game like Candy Crush? Have you ever felt a rush when you completed a task... and perhaps another when you crossed it off your to-do list? Or maybe you have that one running-obsessed friend who has to log everything on their fitness app? The fact is, these obsessions and 'highs' affect all of us, and they can be powerful drivers in terms of how we behave. In an increasingly commoditized world, marketers are always looking for new ways to influence or motivate us to be better engaged with their products, services, and brands. This is marketing gamification: the practice of taking the motivational elements of games (like challenges, achievements and teams) and applying them intelligently in real-life situations to improve engagement and performance. With many success stories from the likes of LinkedIn, Delta Airlines, Starbucks, and Duolingo, marketing gamification is already a… Read more
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Press Start: Using Gamification to Power-up Your Marketing
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Press Start: Using Gamification to Power-up Your Marketing

by Griffin, Daniel/ Van Der Meer, Albert

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9781472970510 / 1472970519
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Bloomsbury Business, 2020. Paperback. New. 278 pages. 9.25x6.00x1.00 inches.
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Press Start: Using gamification to power-up your marketing
Stock photo: cover may vary

Press Start: Using gamification to power-up your marketing

by Griffin, Daniel

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ISBN 10 / ISBN 13
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paperback. Good. Access codes and supplements are not guaranteed with used items. May be an ex-library book.
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Press Start: Using gamification to power-up your marketing
Stock photo: cover may vary

Press Start: Using gamification to power-up your marketing

by Griffin, Daniel

  • New
  • Paperback
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Paperback
ISBN 10 / ISBN 13
9781472970510 / 1472970519
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Bloomsbury, 2020-02-11. paperback. New. 6.17x0.91x9.09. Buy with confidence. Excellent Customer Service & Return policy.
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Press Start: Using gamification to power-up your marketing
Stock photo: cover may vary

Press Start: Using gamification to power-up your marketing

by Griffin, Daniel

  • Used
  • Paperback
Condition
Used
Binding
Paperback
ISBN 10 / ISBN 13
9781472970510 / 1472970519
Quantity available
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Description:
Bloomsbury, 2020-02-11. paperback. Used: Good. 6.17x0.91x9.09. Buy with confidence. Excellent Customer Service & Return policy.
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Item price
A$67.95
Free Delivery to USA