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Programming Vertex and Pixel Shaders [With CDROM]
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Programming Vertex and Pixel Shaders [With CDROM] Paperback - 2004

by Wolfgang Engel

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Reader reviews for Programming Vertex and Pixel Shaders [With CDROM]

From the publisher

When newer graphics cards started offering a programming interface to their graphics-processing unit (GPU), there was a fundamental change from fixed-function to programmable graphics hardware. This fundamental change offers a whole new level of opportunities for real-time graphics programmers. using shaders not only allows you to create unique games and graphics, but it allows you to be far more creative. Programming Vertex and Pixel Shaders uses a "cookbook" approach to teach beginning to intermediate graphics and game programmers to program shaders in the High-Level Shading Language (HLSL), the primary real0time shading language used in recent game development. The book uses a wide range of examples (over 60) to teach various techniques, ranging from simple real-time lighting to advanced, cutting-edge rendering. The book is broken into eight parts covering introductory material, shadows, high dynamic range lighting, lighting algorithms, vertex texturing, projective texture mapping, environment cube mapping, and advanced reflectance algorithms (Cook-Torrance, Oren-Nayar, Ward, and Ashikhmin-Shirly). The coverage starts from the beginning, so no existing knowledge of shader programming is required. This book does assume a basic understanding of the math typically used in a game engine and an intermediate understanding of the Direct3D API. This is the one resource developers need to learn practical current techniques for programming shaders for next-generation games and graphics!

Details

  • Title Programming Vertex and Pixel Shaders [With CDROM]
  • Author Wolfgang Engel
  • Binding Paperback
  • Edition Pap/Cdr
  • Pages 413
  • Volumes 1
  • Language ENG
  • Publisher Delmar Thomson Learning
  • Publication date September 2004
  • Illustrated Yes
  • ISBN 9781584503491 / 1584503491
  • Weight 1.98 lbs (0.90 kg)
  • Dimensions 9.2 x 7.4 x 1.13 in (23.37 x 18.80 x 2.87 cm)
  • Category Computers - Games
  • Library of Congress Catalogue Number 2004015282
  • Dewey Decimal Code 794.816

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Programming Vertex & Pixel Shaders
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Programming Vertex & Pixel Shaders

by Engel, Wolfgang

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Cengage Learning. Used - Good. Ships from UK in 48 hours or less (usually same day). Your purchase helps support Sri Lankan Children's Charity 'The Rainbow Centre'. Ex-library, so some stamps and wear, but in good overall condition. 100% money back guarantee. We are a world class secondhand bookstore based in Hertfordshire, United Kingdom and specialize in high quality textbooks across an enormous variety of subjects. We aim to provide a vast range of textbooks, rare and collectible books at a great price. Our donations to The Rainbow Centre have helped provide an education and a safe haven to hundreds of children who live in appalling conditions. We provide a 100% money back guarantee and are dedicated to providing our customers with the highest standards of service in the bookselling industry.
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Programming Vertex and Pixel Shaders (Charles River Media Graphics)
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Programming Vertex and Pixel Shaders (Charles River Media Graphics)

by Engel, Wolfgang

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Charles River Media. Pap/Cdr. Paperback. Used; Very Good. Simply Brit – welcome to our online used book store, where affordability meets great quality. Dive into a world of captivating reads without breaking the bank. We take pride in offering a wide selection of used books, from classics to hidden gems, ensuring there’s something for every literary palate. All orders are shipped within 24 hours and our lightning fast-delivery within 48 hours coupled with our prompt customer service ensures a smooth journey from ordering to delivery. Discover the joy of reading with us, your trusted source for affordable books that do not compromise on quality. 09/30/2004
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Programming Vertex & Pixel Shaders

Programming Vertex & Pixel Shaders

by Engel, Wolfgang

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Programming Vertex & Pixel Shaders
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Programming Vertex & Pixel Shaders

by Engel, Wolfgang

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Cengage Learning, 07/09/2004. 1. paperback. Used: Good. 7.50x1.25x9.25. Buy with confidence. Excellent Customer Service & Return policy.
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Programming Vertex and Pixel Shaders

Programming Vertex and Pixel Shaders

by Wolfgang Engel

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Charles River Media, 2004. Paperback. Acceptable. Readable copy. Pages may have considerable notes/highlighting. ~ ThriftBooks: Read More, Spend Less.Dust jacket quality is not guaranteed.
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Programming Vertex & Pixel Shaders
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Programming Vertex & Pixel Shaders

by Engel, Wolfgang

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ISBN 10 / ISBN 13
9781584503491 / 1584503491
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paperback. Good. Access codes and supplements are not guaranteed with used items. May be an ex-library book.
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