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AI Game Engine Programming
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AI Game Engine Programming Paperback - 2008

by Brian Schwab

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Reader reviews for AI Game Engine Programming

From the publisher

A fully revised update to the first edition, "AI Game Engine Programming, Second Edition" provides game developers with the tools and information they need to create modern game AI engines. Covering the four principle elements of game artificial intelligence, the book takes you from theory to actual game development, going beyond merely discussing how a technique might be used. Beginning with a clear definition of game AI, you'll learn common terminology, the underlying concepts of AI, and you'll explore the different parts of the game AI engine. You'll then take a look at AI design considerations, solutions, and even common pitfalls genre-by-genre, covering the majority of modern game genres and examining concrete examples of AI used in actual commercial games. Finally, you'll study actual code implementations for each AI technique presented, both in skeletal form and as part of a real-world example, to learn how it works in an actual game engine and how it can be optimized in the future. Written for experienced game developers with a working knowledge of C++, data structures, and object oriented programming, "AI Game Engine Programming, Second Edition" will expand your AI knowledge and skills from start to finish.

Details

  • Title AI Game Engine Programming
  • Author Brian Schwab
  • Binding Paperback
  • Edition 2nd ed.
  • Pages 736
  • Volumes 1
  • Language ENG
  • Publisher Cengage Learning
  • Publication date 2008-12
  • Illustrated Yes
  • ISBN 9781584505723 / 1584505729
  • Weight 3.24 lbs (1.47 kg)
  • Dimensions 9.24 x 7.3 x 1.71 in (23.47 x 18.54 x 4.34 cm)
  • Category Computers - Games
  • Library of Congress subjects Artificial intelligence, Computer games - Programming
  • Library of Congress Catalogue Number 2008938147
  • Dewey Decimal Code 794.815

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AI Game Engine Programming
Stock photo: cover may vary

AI Game Engine Programming

by Schwab, Brian

  • Used
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Used
ISBN 10 / ISBN 13
9781584505723 / 1584505729
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Charles River Media. Used - Good. Pages intact with minimal writing/highlighting. The binding may be loose and creased. Dust jackets/supplements are not included. Stock photo provided. Product includes identifying sticker. Better World Books: Buy Books. Do Good.
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A$46.13
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AI Game Engine Programming
Stock photo: cover may vary

AI Game Engine Programming

by Schwab, Brian

  • Used
  • Paperback
Condition
Used
Edition
2
Binding
Paperback
ISBN 10 / ISBN 13
9781584505723 / 1584505729
Quantity available
1
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Cengage Learning, 2008-12-22. 2. paperback. Used: Good. 7.25x1.75x9.00. Buy with confidence. Excellent Customer Service & Return policy.
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Item price
A$84.56
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AI Game Engine Programming
Stock photo: cover may vary

AI Game Engine Programming

by Schwab, Brian

  • Used
  • Good
  • Paperback
Condition
Good
Binding
Paperback
ISBN 10 / ISBN 13
9781584505723 / 1584505729
Quantity available
1
Seller
Item price
A$121.59
Free Delivery to USA

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Description:
paperback. Good. Access codes and supplements are not guaranteed with used items. May be an ex-library book.
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Item price
A$121.59
Free Delivery to USA