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Game Hacking: Developing Autonomous Bots for Online Games
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Game Hacking: Developing Autonomous Bots for Online Games Paperback - 2016 - 1st Edition

by Nick Cano

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From the publisher

You don't need to be a wizard to transform a game you like into a game you love. Imagine if you could give your favorite PC game a more informative heads-up display or instantly collect all that loot from your latest epic battle.

Bring your knowledge of Windows-based development and memory management, and Game Hacking will teach you what you need to become a true game hacker. Learn the basics, like reverse engineering, assembly code analysis, programmatic memory manipulation, and code injection, and hone your new skills with hands-on example code and practice binaries.

Level up as you learn how to:
-Scan and modify memory with Cheat Engine
-Explore program structure and execution flow with OllyDbg
-Log processes and pinpoint useful data files with Process Monitor
-Manipulate control flow through NOPing, hooking, and more
-Locate and dissect common game memory structures

You'll even discover the secrets behind common game bots, including:
-Extrasensory perception hacks, such as wallhacks and heads-up displays
-Responsive hacks, such as autohealers and combo bots
-Bots with artificial intelligence, such as cave walkers and automatic looters

Game hacking might seem like black magic, but it doesn't have to be. Once you understand how bots are made, you'll be better positioned to defend against them in your own games. Journey through the inner workings of PC games with Game Hacking, and leave with a deeper understanding of both game design and computer security.

Details

  • Title Game Hacking: Developing Autonomous Bots for Online Games
  • Author Nick Cano
  • Binding Paperback
  • Edition number 1st
  • Edition 1
  • Pages 304
  • Volumes 1
  • Language ENG
  • Publisher No Starch Press
  • Publication date 2016-07
  • Features Index
  • ISBN 9781593276690 / 1593276699
  • Weight 1.2 lbs (0.54 kg)
  • Dimensions 9.1 x 7 x 0.7 in (23.11 x 17.78 x 1.78 cm)
  • Category Computers - Games
  • Library of Congress subjects Internet programming, Intelligent agents (Computer software)
  • Library of Congress Catalogue Number 2015036294
  • Dewey Decimal Code 005.8

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Citations

  • Choice, 05/01/2017, Page 0
  • Voice of Youth Advocates, 12/01/2016, Page 0

About the author

Nick Cano wrote his first scripts for open source game servers when he was 12 and has been a part of the game-hacking community ever since. He has years of experience in detecting and defending against malware, and advises developers and designers on best practices to protect their games against bots. Nick has spoken about his research and tools at many conferences.

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Game Hacking: Developing Autonomous Bots for Online Games
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Game Hacking: Developing Autonomous Bots for Online Games

by Cano, Nick

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Game Hacking: Developing Autonomous Bots for Online Games

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Game Hacking: Developing Autonomous Bots for Online Games

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Game Hacking: Developing Autonomous Bots for Online Games
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Game Hacking: Developing Autonomous Bots for Online Games
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Game Hacking: Developing Autonomous Bots for Online Games

by Cano, Nick

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9781593276690 / 1593276699
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Game Hacking: Developing Autonomous Bots for Online Games
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Game Hacking: Developing Autonomous Bots for Online Games

by Cano, Nick

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